Replies: 7 comments 39 replies
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Interesting! I didn't know there was already had log parsing. I'm probably going to pass on this for now, I would personally rather work on making the price checking stuff better. I may come back to this later but probably not going to go core for now. |
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I have the feature working and for last few trade it seems to work fine. In terms of what we actually got here:
In terms what could be added:
What I didn't get in, due to technical limitations:
So @Kvan7, opinions? |
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Small offtop in terms of what can we do with code. Response to #375 (reply in thread) Poe Lurker or Overwolf PoE Overlay 2 does exactly the same looking at their code. Looking at Lurker code, it seems the events stayed the same and they're guessing in what state the trade is currently in. An example trade looks like this, whole logs, including (but redacted) poe2 errors and global chat:
My biggest issue at guessing is that I can not trust the "Trade accepted." - trading with a player and opening npc shop to dismantle uniques give the same line. |
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pretty disappointing. @tmakuch put in the work and offered help to implement and maintain, and @Kvan7 refused.. :( I don't want to run multiple programs, especially since poe2overlay (overwolf) tanks performance in some cases (I loose about 20 fps despite having powerful up-to-date hardware). I am not a big time trader and I do not need much polish, a simple trade viewer like shown in the video is all I wanted. @tmakuch is there any way to release this as a separate project that installs as an "addon" type of thing? thanks for your work! it is really appreciated. |
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@Kvan7 offtopic question - how do you style your code? Prettier or something default from the tool you're using? I don't usually use vue, so I do not have anything set up yet |
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Hey @Kvan7,
I started to play again with EE2 by trying to add a new feature, just to learn backend is already there.
I've started to add a widget that will show you trade whispers in case you would miss some. Something like:
And it turns out the client log file is already being read and each line is parsed nicely with "MAIN->CLIENT::game-log" event and https://github.com/Kvan7/Exiled-Exchange-2/blob/master/renderer/src/web/client-log/client-log.ts#L38
Are there any plans to utilize this code or can I have a go at this with proposed feature? As far as I can tell, client logs are nicely parsed but then left unattended.
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