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Makefile
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214 lines (178 loc) · 7.78 KB
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
export ELF2REL := pyelf2rel
ifeq ($(VERSION),)
all: us0 us1 us2 jp0 jp1 eu0 eu1 kr0
us0:
@$(MAKE) --no-print-directory VERSION=us0
us1:
@$(MAKE) --no-print-directory VERSION=us1
us2:
@$(MAKE) --no-print-directory VERSION=us2
jp0:
@$(MAKE) --no-print-directory VERSION=jp0
jp1:
@$(MAKE) --no-print-directory VERSION=jp1
eu0:
@$(MAKE) --no-print-directory VERSION=eu0
eu1:
@$(MAKE) --no-print-directory VERSION=eu1
kr0:
@$(MAKE) --no-print-directory VERSION=kr0
clean:
@$(MAKE) --no-print-directory clean_target VERSION=us0
@$(MAKE) --no-print-directory clean_target VERSION=us1
@$(MAKE) --no-print-directory clean_target VERSION=us2
@$(MAKE) --no-print-directory clean_target VERSION=jp0
@$(MAKE) --no-print-directory clean_target VERSION=jp1
@$(MAKE) --no-print-directory clean_target VERSION=eu0
@$(MAKE) --no-print-directory clean_target VERSION=eu1
@$(MAKE) --no-print-directory clean_target VERSION=kr0
.PHONY: all clean us0 us1 us2 jp0 jp1 eu0 eu1 kr0
else
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).$(VERSION)
BUILD := build.$(VERSION)
SOURCES := source $(wildcard source/*) vendor/EASTL/source $(wildcard vendor/EASTL/source/*)
DATA := data
INCLUDES := include spm-headers/include spm-headers/mod vendor/EABase/include/Common vendor/EABase/include/Common vendor/EASTL/include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
MACHDEP = -mno-sdata -mgcn -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS = -nostdlib -ffunction-sections -fdata-sections -g -O3 -Wall $(MACHDEP) $(INCLUDE) -fpermissive -D__powerpc__ -DEA_PLATFORM_LINUX
CXXFLAGS = -fno-exceptions -fno-rtti -std=gnu++17 $(CFLAGS)
LDFLAGS = -r -e _prolog -u _prolog -u _epilog -u _unresolved -Wl,--gc-sections -nostdlib -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
# Platform options
ifeq ($(VERSION),us0)
CFLAGS += -DSPM_US0
GAMECODE = "R8PE"
else ifeq ($(VERSION),us1)
CFLAGS += -DSPM_US1
GAMECODE = "R8PE"
else ifeq ($(VERSION),us2)
CFLAGS += -DSPM_US2
GAMECODE = "R8PE"
else ifeq ($(VERSION),jp0)
CFLAGS += -DSPM_JP0
GAMECODE = "R8PJ"
else ifeq ($(VERSION),jp1)
CFLAGS += -DSPM_JP1
GAMECODE = "R8PJ"
else ifeq ($(VERSION),eu0)
CFLAGS += -DSPM_EU0
GAMECODE = "R8PP"
else ifeq ($(VERSION),eu1)
CFLAGS += -DSPM_EU1
GAMECODE = "R8PP"
else ifeq ($(VERSION),kr0)
CFLAGS += -DSPM_KR0
GAMECODE = "R8PK"
endif
# PAL revision 1's dol is identical to revision 0, so no need for another lst
ifeq ($(VERSION),eu1)
LST = eu0
else
LST = $(VERSION)
endif
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
# For REL linking
export LDFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ld)))
export MAPFILE := $(CURDIR)/spm-headers/linker/spm.$(LST).lst
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean_target
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean_target:
@echo clean ... $(VERSION)
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(OUTPUT).rel
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).rel: $(OUTPUT).elf $(MAPFILE)
$(OUTPUT).elf: $(LDFILES) $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
# REL linking
%.rel: %.elf
@echo output ... $(notdir $@)
$(ELF2REL) $< $(MAPFILE)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o %_jpg.h : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
endif