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[v0.9.545] Added new icon per stage thing to README.md.
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README.md

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@@ -134,7 +134,8 @@ Advancements" run to a heavily modded playthrough with hundreds of custom milest
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supported. Hotkeys only work when the tracker window is in focus.
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* **Multi-Stage Goals**: Create long-term objectives that combine several smaller steps. A single goal can require
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you to first complete a stat, then an unlock, then a specific **advancement criterion** (e.g., visiting a specific
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biome), and finally an entire advancement in sequence.
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biome), and finally an entire advancement in sequence. You can assign **unique icons to each stage** to visualize
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progression.
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* **Section Completion Counters**: Each section header displays dynamic counters showing completed items versus the
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total visible items for that section, respecting both the current Goal Visibility setting and any active search
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filter.
@@ -483,8 +484,10 @@ Nearly every aspect of the overlay can be tailored to your liking from the setti
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* **Animation**: Set the `Overlay FPS Limit` and toggle the `Speed Up Animation` option. You can also temporarily speed
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up the animation by holding `SPACE` while the overlay window is focused.
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* **Stat Cycling**: For multi-stat goals, you can set the `Sub-Stat Cycle Interval` to control how frequently the
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overlay cycles through displaying each sub-stat. **Note:** Sub-stats marked as "Hidden" in the template will be skipped during this cycle.
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* **Visibility**: Choose whether to hide completed goals from Row 3 (items in Row 1 & 2 always hide), and toggle the visibility of each section of the
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overlay cycles through displaying each sub-stat. **Note:** Sub-stats marked as "Hidden" in the template will be
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skipped during this cycle.
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* **Visibility**: Choose whether to hide completed goals from Row 3 (items in Row 1 & 2 always hide), and toggle the
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visibility of each section of the
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top info bar (`World`, `Run Details`, `Progress`, `IGT`, `Update Timer`).
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* **Alignment**: The main progress text at the top of the overlay can be aligned to the `Left`, `Center`, or `Right`.
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* **Spacing**: You can fully adjust the `spacing` between each row to either be dynamic based on the longest text width
@@ -563,7 +566,8 @@ Opening a template reveals a tabbed interface where you can define every goal.
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* `-1`: An infinite counter with no completion state.
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* **Row 2 Toggle**: You can check the "Row 2" box to force a custom goal to appear in the middle row of the overlay.
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* **Multi-Stage Goals**: Design complex, sequential objectives. Each goal has a parent name and icon, and a list of
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`Stages`. Each stage is a smaller goal that must be completed in order. A stage's `Type` determines its trigger:
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`Stages`. You can toggle **Per-Stage Icons** to assign a specific image to every individual step. Each stage is a
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smaller goal that must be completed in order. A stage's `Type` determines its trigger:
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* **Stat/Achievement**: Triggers when a specific stat reaches its target or an achievement is earned (read from the
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`stats` folder).
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* **Advancement**: Triggers when a specific advancement or recipe is earned (read from the `advancements` folder).

source/main.h

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@@ -55,7 +55,7 @@ const char* get_notes_manifest_path();
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#define TRACKER_TITLE "Advancely"
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// This is the version that gets compared with the latest release tag on GitHub
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#define ADVANCELY_VERSION "v0.9.544" // vMAJOR.MINOR.PATCH // Update this always, SAME FORMAT ON RELEASE TAG!
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#define ADVANCELY_VERSION "v0.9.545" // vMAJOR.MINOR.PATCH // Update this always, SAME FORMAT ON RELEASE TAG!
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#define ADVANCELY_ICON_PATH "/gui/Advancely_Logo_NoText.png" // Starting from /gui folder
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#define ADVANCELY_LOGO_PATH "/gui/Advancely_Logo.png" // Starting from /gui folder
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#define ADVANCELY_LOGO_SIZE 512.0f // Logo size on startup message window or update successful window

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