@@ -134,7 +134,8 @@ Advancements" run to a heavily modded playthrough with hundreds of custom milest
134134 supported. Hotkeys only work when the tracker window is in focus.
135135 * ** Multi-Stage Goals** : Create long-term objectives that combine several smaller steps. A single goal can require
136136 you to first complete a stat, then an unlock, then a specific ** advancement criterion** (e.g., visiting a specific
137- biome), and finally an entire advancement in sequence.
137+ biome), and finally an entire advancement in sequence. You can assign ** unique icons to each stage** to visualize
138+ progression.
138139* ** Section Completion Counters** : Each section header displays dynamic counters showing completed items versus the
139140 total visible items for that section, respecting both the current Goal Visibility setting and any active search
140141 filter.
@@ -483,8 +484,10 @@ Nearly every aspect of the overlay can be tailored to your liking from the setti
483484* ** Animation** : Set the ` Overlay FPS Limit ` and toggle the ` Speed Up Animation ` option. You can also temporarily speed
484485 up the animation by holding ` SPACE ` while the overlay window is focused.
485486* ** Stat Cycling** : For multi-stat goals, you can set the ` Sub-Stat Cycle Interval ` to control how frequently the
486- overlay cycles through displaying each sub-stat. ** Note:** Sub-stats marked as "Hidden" in the template will be skipped during this cycle.
487- * ** Visibility** : Choose whether to hide completed goals from Row 3 (items in Row 1 & 2 always hide), and toggle the visibility of each section of the
487+ overlay cycles through displaying each sub-stat. ** Note:** Sub-stats marked as "Hidden" in the template will be
488+ skipped during this cycle.
489+ * ** Visibility** : Choose whether to hide completed goals from Row 3 (items in Row 1 & 2 always hide), and toggle the
490+ visibility of each section of the
488491 top info bar (` World ` , ` Run Details ` , ` Progress ` , ` IGT ` , ` Update Timer ` ).
489492* ** Alignment** : The main progress text at the top of the overlay can be aligned to the ` Left ` , ` Center ` , or ` Right ` .
490493* ** Spacing** : You can fully adjust the ` spacing ` between each row to either be dynamic based on the longest text width
@@ -563,7 +566,8 @@ Opening a template reveals a tabbed interface where you can define every goal.
563566 * ` -1 ` : An infinite counter with no completion state.
564567 * ** Row 2 Toggle** : You can check the "Row 2" box to force a custom goal to appear in the middle row of the overlay.
565568* ** Multi-Stage Goals** : Design complex, sequential objectives. Each goal has a parent name and icon, and a list of
566- ` Stages ` . Each stage is a smaller goal that must be completed in order. A stage's ` Type ` determines its trigger:
569+ ` Stages ` . You can toggle ** Per-Stage Icons** to assign a specific image to every individual step. Each stage is a
570+ smaller goal that must be completed in order. A stage's ` Type ` determines its trigger:
567571 * ** Stat/Achievement** : Triggers when a specific stat reaches its target or an achievement is earned (read from the
568572 ` stats ` folder).
569573 * ** Advancement** : Triggers when a specific advancement or recipe is earned (read from the ` advancements ` folder).
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