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gameLevels.py
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71 lines (61 loc) · 2.38 KB
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## PROJECT HALIOTH
## GAME LEVEL SYSTEM
levels = {}
for level in range(10):
levelName = 'level_{}'.format(level+1)
levels[levelName] = {}
levels[levelName]['ySpeed'] = [1,2]
levels[levelName]['xSpeed'] = [1,2]
levels[levelName]['intervalRange'] = [1,1000]
levels[levelName]['enemyID'] = 50
levels[levelName]['spawnRange'] = [-1000,-100]
levels[levelName]['playerRange'] = [175,200]
levels[levelName]['powerChance'] = 0.9
for level in range(10,30):
levelName = 'level_{}'.format(level+1)
levels[levelName] = {}
levels[levelName]['ySpeed'] = [1,4]
levels[levelName]['xSpeed'] = [1,3]
levels[levelName]['intervalRange'] = [1,800]
levels[levelName]['enemyID'] = 50
levels[levelName]['spawnRange'] = [-4000,-200]
levels[levelName]['playerRange'] = [160,190]
levels[levelName]['powerChance'] = 0.8
for level in range(30,50):
levelName = 'level_{}'.format(level+1)
levels[levelName] = {}
levels[levelName]['ySpeed'] = [1,4]
levels[levelName]['xSpeed'] = [1,5]
levels[levelName]['intervalRange'] = [1,600]
levels[levelName]['enemyID'] = 40
levels[levelName]['spawnRange'] = [-12000,-800]
levels[levelName]['playerRange'] = [145,170]
levels[levelName]['powerChance'] = 0.7
for level in range(50,76):
levelName = 'level_{}'.format(level+1)
levels[levelName] = {}
levels[levelName]['ySpeed'] = [1,4]
levels[levelName]['xSpeed'] = [1,5]
levels[levelName]['intervalRange'] = [1,500]
levels[levelName]['enemyID'] = 30
levels[levelName]['spawnRange'] = [-15000,-900]
levels[levelName]['playerRange'] = [120,150]
levels[levelName]['powerChance'] = 0.6
for level in range(76,100):
levelName = 'level_{}'.format(level+1)
levels[levelName] = {}
levels[levelName]['ySpeed'] = [1,5]
levels[levelName]['xSpeed'] = [1,6]
levels[levelName]['intervalRange'] = [1,400]
levels[levelName]['enemyID'] = 30
levels[levelName]['spawnRange'] = [-18000,-900]
levels[levelName]['playerRange'] = [100,120]
levels[levelName]['powerChance'] = 0.5
levels['level_100'] = {}
levels['level_100']['ySpeed'] = [3,6]
levels['level_100']['xSpeed'] = [3,6]
levels['level_100']['intervalRange'] = [1,200]
levels['level_100']['enemyID'] = 20
levels['level_100']['spawnRange'] = [-15000,-500]
levels['level_100']['playerRange'] = [90,110]
levels['level_100']['powerChance'] = 0.4