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Added notes about using Unreal Tournamnet assets
Added notes about using Unreal Tournamnet assets
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README.md

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@@ -51,10 +51,26 @@ game mode of your server:
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### Remote console (RCON)
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Remote console is avaialble through the Doomseeker client (Open QCDE Server browser). The main thing is that a Rcon password must be set. Due to all config files being available, its highly advised to add "+sv_rconpassword "testpass" ". To the end of your launch string.
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Remote console is avaialble through the Doomseeker client (Open QCDE Server browser). The main thing is that a Rcon password must be set. Due to all config files being available, its highly advised to add "+sv_rconpassword "testpass" ". To the end of your launch string.
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### Unreal Tournament Weapons, Movement, and music
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In order to set the server to exclusively use Unreal Tournament style movement, music and weapons (UT2k4) you will have to add the package files to the command line.
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* qcde_ut_weapons_v3.0.pk3 for UT weapons
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* qcde_ut_movement_v3.0.pk3 for UT movement
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* qcdemus_ut_3.0.pk3 for UT music
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Note: Every player class except Sarge will have UT style movement.
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An example of the command line would be as follows.
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```shell
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docker run -it --net=host lacledeslan/gamesvr-qcde ./q-zandronum-server -iwad freedoom2.wad -file QCDEv3.0.pk3 QCDEmaps3.0.pk3 qcde_ut_weapons_v3.0.pk3 qcde_ut_movement_v3.0.pk3 -optfile QCDEmus3.0.pk3 +exec qcde-dm.cfg +exec LAN.cfg;
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```
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#### Capture the Flag
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In Capture The Flag (CTF), you and your team must pick up the flag from the other team's base, and carry the flag back

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