|
9 | 9 | "CUSTOM_DND5E.available": "{quantity} available", |
10 | 10 | "CUSTOM_DND5E.awardInspiration": "Award Inspiration", |
11 | 11 | "CUSTOM_DND5E.bloodied": "Bloodied", |
| 12 | + "CUSTOM_DND5E.both": "Both", |
12 | 13 | "CUSTOM_DND5E.campSupplies": "Camp Supplies", |
13 | 14 | "CUSTOM_DND5E.cancel": "Cancel", |
14 | 15 | "CUSTOM_DND5E.capacityMultiplier": "Capacity Multiplier", |
|
72 | 73 | "CUSTOM_DND5E.reachedCounterLimit": "You've reached the limit for this counter!", |
73 | 74 | "CUSTOM_DND5E.mental": "Mental", |
74 | 75 | "CUSTOM_DND5E.mob": "Mob", |
| 76 | + "CUSTOM_DND5E.mobDamage": "Mob Damage", |
75 | 77 | "CUSTOM_DND5E.mobs": "Mobs", |
76 | 78 | "CUSTOM_DND5E.name": "Name", |
77 | 79 | "CUSTOM_DND5E.negativeHitPoints": "Negative Hit Points", |
| 80 | + "CUSTOM_DND5E.neither": "Neither", |
78 | 81 | "CUSTOM_DND5E.no": "No", |
79 | 82 | "CUSTOM_DND5E.npcs": "NPCs", |
80 | 83 | "CUSTOM_DND5E.number": "Number", |
|
86 | 89 | "CUSTOM_DND5E.override": "Override", |
87 | 90 | "CUSTOM_DND5E.other": "Other", |
88 | 91 | "CUSTOM_DND5E.physical": "Physical", |
| 92 | + "CUSTOM_DND5E.playerCharacters": "Player Characters", |
89 | 93 | "CUSTOM_DND5E.plural": "Plural", |
| 94 | + "CUSTOM_DND5E.probabilisticDamage": "Probabilistic Damage", |
90 | 95 | "CUSTOM_DND5E.proficientEquippedItemWeightModifier": "Proficient & Equipped Item Weight Modifier", |
91 | 96 | "CUSTOM_DND5E.prone": "Prone", |
92 | 97 | "CUSTOM_DND5E.pseudo": "Pseudo", |
|
206 | 211 | "CUSTOM_DND5E.form.armorClasses.edit.title": "Edit Armor Calculation", |
207 | 212 | "CUSTOM_DND5E.form.armorIds.title": "Configure Armor", |
208 | 213 | "CUSTOM_DND5E.form.armorProficiencies.title": "Configure Armor Proficiencies", |
209 | | - "CUSTOM_DND5E.form.automation.mobs.enable.label": "Enable Mobs", |
210 | | - "CUSTOM_DND5E.form.automation.mobs.enable.note": "When making an attack against a targeted token while selecting four or more identical tokens, the Mobs Average Results table (DMG 2024, p. 82) will be used to calculate successful hits and roll damage instead", |
211 | | - "CUSTOM_DND5E.form.automation.mobs.useAverageDamage.label": "Use Average Damage", |
212 | | - "CUSTOM_DND5E.form.automation.mobs.useAverageDamage.note": "Use average damage for mobs instead of rolling", |
213 | | - "CUSTOM_DND5E.form.automation.title": "Configure Automation", |
214 | 214 | "CUSTOM_DND5E.form.bloodied.applyBloodied.label": "Override Bloodied", |
215 | 215 | "CUSTOM_DND5E.form.bloodied.applyBloodied.note1": "Override the core Bloodied with the Custom D&D 5e version", |
216 | 216 | "CUSTOM_DND5E.form.bloodied.applyBloodied.note2": "Enabling this will disable D&D 5e's Bloodied Status setting", |
|
260 | 260 | "CUSTOM_DND5E.form.debug.importData.note.2": "All existing data will be overwritten", |
261 | 261 | "CUSTOM_DND5E.form.debug.title": "Debug Settings", |
262 | 262 | "CUSTOM_DND5E.form.encumbrance.title": "Configure Encumbrance", |
263 | | - "CUSTOM_DND5E.form.houseRules.dead.applyDead.label": "Apply Dead", |
264 | | - "CUSTOM_DND5E.form.houseRules.dead.applyDead.note": "Apply the Dead status effect when an NPC is reduced to 0 HP", |
265 | | - "CUSTOM_DND5E.form.houseRules.dead.applyInstantDeath.label": "Apply Instant Death", |
266 | | - "CUSTOM_DND5E.form.houseRules.dead.applyInstantDeath.note": "Apply Instant Death when a character suffers damage equal or greater than their remaining HP plus their max HP", |
267 | | - "CUSTOM_DND5E.form.houseRules.dead.deadRotation.note.1": "Angle to rotate the token when it has the Dead status effect", |
268 | | - "CUSTOM_DND5E.form.houseRules.dead.deadTint.note.1": "Color to tint the token when it has the Dead status effect", |
269 | | - "CUSTOM_DND5E.form.houseRules.dead.deadTint.note.2": "Must be in hex color format. Leave blank for no tint", |
270 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.deathSavesRollMode.note.1": "The roll mode when rolling Death Saving Throws", |
271 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.deathSavesRollMode.note.2": "When Blind GM Roll is selected, successes and failures won't appear on the character sheet for players", |
272 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.deathSavesTargetValue.label": "Target Value", |
273 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.deathSavesTargetValue.note": "The value required to succeed a death saving throw", |
274 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.removeDeathSavesOnEvent.heading": "Remove Death Saves on Event", |
275 | | - "CUSTOM_DND5E.form.houseRules.deathSaves.removeDeathSavesOnEvent.note": "Use 3 to remove all, 1 to remove one and 0 to remove none", |
276 | | - "CUSTOM_DND5E.form.houseRules.exhaustion.applyExhaustionOnZeroHp.label": "Apply on 0 HP", |
277 | | - "CUSTOM_DND5E.form.houseRules.exhaustion.applyExhaustionOnZeroHp.note": "Apply Exhaustion when a character is reduced to 0 HP", |
278 | | - "CUSTOM_DND5E.form.houseRules.exhaustion.applyExhaustionOnCombatEnd.label": "Apply on Combat End", |
279 | | - "CUSTOM_DND5E.form.houseRules.exhaustion.applyExhaustionOnCombatEnd.note": "If a character is reduced to 0 HP in combat, apply Exhaustion when the combat ends", |
280 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.applyMassiveDamage.label": "Apply Massive Damage", |
281 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.applyMassiveDamage.note": "Apply Massive Damage when a character suffers damage equal to or greater than half their max HP", |
282 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.applyNegativeHp.label": "Apply Negative Hit Points", |
283 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.applyNegativeHp.note": "Apply negative hit points for characters", |
284 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.negativeHpHealFromZero.label": "Heal from 0 HP", |
285 | | - "CUSTOM_DND5E.form.houseRules.hitPoints.negativeHpHealFromZero.note": "Heal from 0 HP when a character has negative HP", |
286 | | - "CUSTOM_DND5E.form.houseRules.initiative.rerollInitiativeEachRound.label": "Reroll Initiative Each Round", |
287 | | - "CUSTOM_DND5E.form.houseRules.initiative.rerollInitiativeEachRound.note": "Reroll Initiative for all combatants at the start of each round", |
288 | | - "CUSTOM_DND5E.form.houseRules.inspiration.awardInspirationDiceValue.label": "Award Inspiration Dice Value", |
289 | | - "CUSTOM_DND5E.form.houseRules.inspiration.awardInspirationDiceValue.note": "Value to roll on the dice to award Inspiration", |
290 | | - "CUSTOM_DND5E.form.houseRules.inspiration.awardInspirationRollTypes.note": "Roll types to award Inspiration", |
291 | | - "CUSTOM_DND5E.form.houseRules.prone.proneRotation.note.1": "Angle to rotate the token when it has the Prone status effect", |
292 | | - "CUSTOM_DND5E.form.houseRules.resting.useCampSupplies.note": "When taking a Long Rest, optionally require spending Camp Supplies", |
293 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.minimumValue.label": "Minimum Value", |
294 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.minimumValue.note": "Automatically reroll when result is below the minimum value", |
295 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.rollNpcHp.label": "Roll HP for NPCs", |
296 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.rollNpcHp.note": "Roll HP for NPCs when dragging their token onto the canvas", |
297 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.rerollOnce.label": "Reroll Once", |
298 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.rerollOnce.note": "Reroll once, otherwise reroll until minimum is met", |
299 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.showTakeAverage.label": "Show Take Average", |
300 | | - "CUSTOM_DND5E.form.houseRules.rollingHitPoints.showTakeAverage.note": "Show the Take Average checkbox", |
301 | | - "CUSTOM_DND5E.form.houseRules.unconscious.applyUnconscious.label": "Apply Unconscious", |
302 | | - "CUSTOM_DND5E.form.houseRules.unconscious.applyUnconscious.note": "Apply the Unconscious status effect when a PC is reduced to 0 HP", |
303 | | - "CUSTOM_DND5E.form.houseRules.title": "Configure House Rules", |
| 263 | + "CUSTOM_DND5E.form.gameplay.dead.applyDead.label": "Apply Dead", |
| 264 | + "CUSTOM_DND5E.form.gameplay.dead.applyDead.note": "Apply the Dead status effect when an NPC is reduced to 0 HP", |
| 265 | + "CUSTOM_DND5E.form.gameplay.dead.applyInstantDeath.label": "Apply Instant Death", |
| 266 | + "CUSTOM_DND5E.form.gameplay.dead.applyInstantDeath.note": "Apply Instant Death when a character suffers damage equal or greater than their remaining HP plus their max HP", |
| 267 | + "CUSTOM_DND5E.form.gameplay.dead.deadRotation.note.1": "Angle to rotate the token when it has the Dead status effect", |
| 268 | + "CUSTOM_DND5E.form.gameplay.dead.deadTint.note.1": "Color to tint the token when it has the Dead status effect", |
| 269 | + "CUSTOM_DND5E.form.gameplay.dead.deadTint.note.2": "Must be in hex color format. Leave blank for no tint", |
| 270 | + "CUSTOM_DND5E.form.gameplay.deathSaves.deathSavesRollMode.note.1": "The roll mode when rolling Death Saving Throws", |
| 271 | + "CUSTOM_DND5E.form.gameplay.deathSaves.deathSavesRollMode.note.2": "When Blind GM Roll is selected, successes and failures won't appear on the character sheet for players", |
| 272 | + "CUSTOM_DND5E.form.gameplay.deathSaves.deathSavesTargetValue.label": "Target Value", |
| 273 | + "CUSTOM_DND5E.form.gameplay.deathSaves.deathSavesTargetValue.note": "The value required to succeed a death saving throw", |
| 274 | + "CUSTOM_DND5E.form.gameplay.deathSaves.removeDeathSavesOnEvent.heading": "Remove Death Saves on Event", |
| 275 | + "CUSTOM_DND5E.form.gameplay.deathSaves.removeDeathSavesOnEvent.note": "Use 3 to remove all, 1 to remove one and 0 to remove none", |
| 276 | + "CUSTOM_DND5E.form.gameplay.exhaustion.applyExhaustionOnZeroHp.label": "Apply on 0 HP", |
| 277 | + "CUSTOM_DND5E.form.gameplay.exhaustion.applyExhaustionOnZeroHp.note": "Apply Exhaustion when a character is reduced to 0 HP", |
| 278 | + "CUSTOM_DND5E.form.gameplay.exhaustion.applyExhaustionOnCombatEnd.label": "Apply on Combat End", |
| 279 | + "CUSTOM_DND5E.form.gameplay.exhaustion.applyExhaustionOnCombatEnd.note": "If a character is reduced to 0 HP in combat, apply Exhaustion when the combat ends", |
| 280 | + "CUSTOM_DND5E.form.gameplay.hitPoints.applyMassiveDamage.label": "Apply Massive Damage", |
| 281 | + "CUSTOM_DND5E.form.gameplay.hitPoints.applyMassiveDamage.note": "Apply Massive Damage when a character suffers damage equal to or greater than half their max HP", |
| 282 | + "CUSTOM_DND5E.form.gameplay.hitPoints.applyNegativeHp.label": "Apply Negative Hit Points", |
| 283 | + "CUSTOM_DND5E.form.gameplay.hitPoints.applyNegativeHp.note": "Apply negative hit points for characters", |
| 284 | + "CUSTOM_DND5E.form.gameplay.hitPoints.negativeHpHealFromZero.label": "Heal from 0 HP", |
| 285 | + "CUSTOM_DND5E.form.gameplay.hitPoints.negativeHpHealFromZero.note": "Heal from 0 HP when a character has negative HP", |
| 286 | + "CUSTOM_DND5E.form.gameplay.initiative.rerollInitiativeEachRound.label": "Reroll Initiative Each Round", |
| 287 | + "CUSTOM_DND5E.form.gameplay.initiative.rerollInitiativeEachRound.note": "Reroll Initiative for all combatants at the start of each round", |
| 288 | + "CUSTOM_DND5E.form.gameplay.inspiration.awardInspirationDiceValue.label": "Award Inspiration Dice Value", |
| 289 | + "CUSTOM_DND5E.form.gameplay.inspiration.awardInspirationDiceValue.note": "Value to roll on the dice to award Inspiration", |
| 290 | + "CUSTOM_DND5E.form.gameplay.inspiration.awardInspirationRollTypes.note": "Roll types to award Inspiration", |
| 291 | + "CUSTOM_DND5E.form.gameplay.mobDamage.enable.label": "Enable Mob Damage", |
| 292 | + "CUSTOM_DND5E.form.gameplay.mobDamage.enable.note": "When attacking a single token with four or more identical tokens selected, the attack roll is replaced with a damage roll based on the Mobs Average Results table (DMG 2024, p. 82)", |
| 293 | + "CUSTOM_DND5E.form.gameplay.mobDamage.useAverageDamage.label": "Use Average Damage", |
| 294 | + "CUSTOM_DND5E.form.gameplay.mobDamage.useAverageDamage.note": "Use average damage instead of rolling", |
| 295 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.enable.label": "Enable Option in Attack Activity", |
| 296 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.enable.note": "Enable the 'Use Probabilistic Damage' option in the Attack activity's Effect tab", |
| 297 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.useAverageDamage.label": "Use Average Damage", |
| 298 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.useAverageDamage.note": "Use average damage instead of rolling", |
| 299 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.useProbabilisticDamage.label": "Use Probabilistic Damage", |
| 300 | + "CUSTOM_DND5E.form.gameplay.probabilisticDamage.useProbabilisticDamage.note": "Replace the attack roll with a probabilistic damage roll.", |
| 301 | + "CUSTOM_DND5E.form.gameplay.prone.proneRotation.note.1": "Angle to rotate the token when it has the Prone status effect", |
| 302 | + "CUSTOM_DND5E.form.gameplay.resting.useCampSupplies.note": "When taking a Long Rest, optionally require spending Camp Supplies", |
| 303 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.minimumValue.label": "Minimum Value", |
| 304 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.minimumValue.note": "Automatically reroll when result is below the minimum value", |
| 305 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.rollNpcHp.label": "Roll HP for NPCs", |
| 306 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.rollNpcHp.note": "Roll HP for NPCs when dragging their token onto the canvas", |
| 307 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.rerollOnce.label": "Reroll Once", |
| 308 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.rerollOnce.note": "Reroll once, otherwise reroll until minimum is met", |
| 309 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.showTakeAverage.label": "Show Take Average", |
| 310 | + "CUSTOM_DND5E.form.gameplay.rollingHitPoints.showTakeAverage.note": "Show the Take Average checkbox", |
| 311 | + "CUSTOM_DND5E.form.gameplay.unconscious.applyUnconscious.label": "Apply Unconscious", |
| 312 | + "CUSTOM_DND5E.form.gameplay.unconscious.applyUnconscious.note": "Apply the Unconscious status effect when a PC is reduced to 0 HP", |
| 313 | + "CUSTOM_DND5E.form.gameplay.title": "Configure Gameplay", |
304 | 314 | "CUSTOM_DND5E.form.itemActionTypes.title": "Configure Item Action Types", |
305 | 315 | "CUSTOM_DND5E.form.itemActionTypes.edit.title": "Edit Item Action Type", |
306 | 316 | "CUSTOM_DND5E.form.itemActivationCostTypes.title": "Configure Item Activation Cost Types", |
|
344 | 354 | "CUSTOM_DND5E.menu.armorProficiencies.hint": "Configure Armor Proficiencies", |
345 | 355 | "CUSTOM_DND5E.menu.armorProficiencies.label": "Configure Armor Proficiencies", |
346 | 356 | "CUSTOM_DND5E.menu.armorProficiencies.name": "Configure Armor Proficiencies", |
347 | | - "CUSTOM_DND5E.menu.automation.hint": "Configure Automation", |
348 | | - "CUSTOM_DND5E.menu.automation.label": "Configure Automation", |
349 | | - "CUSTOM_DND5E.menu.automation.name": "Configure Automation", |
350 | 357 | "CUSTOM_DND5E.menu.bloodied.hint": "Configure Bloodied", |
351 | 358 | "CUSTOM_DND5E.menu.bloodied.label": "Configure Bloodied", |
352 | 359 | "CUSTOM_DND5E.menu.bloodied.name": "Configure Bloodied", |
|
374 | 381 | "CUSTOM_DND5E.menu.encumbrance.hint": "Configure Encumbrance", |
375 | 382 | "CUSTOM_DND5E.menu.encumbrance.label": "Configure Encumbrance", |
376 | 383 | "CUSTOM_DND5E.menu.encumbrance.name": "Configure Encumbrance", |
377 | | - "CUSTOM_DND5E.menu.houseRules.hint": "Configure House Rules", |
378 | | - "CUSTOM_DND5E.menu.houseRules.label": "Configure House Rules", |
379 | | - "CUSTOM_DND5E.menu.houseRules.name": "Configure House Rules", |
| 384 | + "CUSTOM_DND5E.menu.gameplay.hint": "Configure game mechanics and automation of core rules, optional variants and house rules", |
| 385 | + "CUSTOM_DND5E.menu.gameplay.label": "Configure Gameplay", |
| 386 | + "CUSTOM_DND5E.menu.gameplay.name": "Configure Gameplay", |
380 | 387 | "CUSTOM_DND5E.menu.itemActionTypes.hint": "Configure Item Action Types", |
381 | 388 | "CUSTOM_DND5E.menu.itemActionTypes.label": "Configure Item Action Types", |
382 | 389 | "CUSTOM_DND5E.menu.itemActionTypes.name": "Configure Item Action Types", |
|
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