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Load_Level_Functions.h
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22 lines (16 loc) · 1.22 KB
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#ifndef LEVEL_LOAD_FUNCTION_H_INCLUDED
#define LEVEL_LOAD_FUNCTION_H_INCLUDED
#include "External_Configuration.h"
// Pick the level to load
bool Pick_Level(Soul *Spirit[], External_Configuration &config, int level);
//Calls other functions to help it load level_1A
bool Load_Level_LEVEL_1_A( Soul *Spirit[], External_Configuration &config, int load_source);
int Load_Level_Lv1A_Floor(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
int Load_Level_Lv1A_Float(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
int Load_Level_Lv1A_Config(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
bool Load_Level_LEVEL_1_B( Soul *Spirit[], External_Configuration &config,int load_source );
int Load_Level_Lv1B_Floor(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
int Load_Level_Lv1B_Float(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
int Load_Level_Lv1B_Config(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
int Load_Level_Smart_AI(int Start_Num, Soul *Spirit[],External_Configuration &config, int load_source);
#endif // CHARACTER_H_INCLUDED