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enhancementNew feature or requestNew feature or requestwontfixThis will not be worked onThis will not be worked on
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Currently games that never empty the stack will never have more than one "starting point" for reverts, which may lead to long delays as the game has to replay every action. Serializing and saving the stack (or finding an alternative method of handling actions) would allow for saves to happen at any point
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enhancementNew feature or requestNew feature or requestwontfixThis will not be worked onThis will not be worked on