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Temporarily disable "disableInventoryEntityScissor" for now
1 parent 931c9ed commit 03d3b31

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2 files changed

+5
-5
lines changed

2 files changed

+5
-5
lines changed

src/main/java/org/visuals/legacy/animatium/config/category/OtherConfigCategory.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ public class OtherConfigCategory extends Category {
4141
public boolean lockBlockingArmRotation = true;
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public boolean projectileAgeCheck = false;
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public boolean blockMiningProgress = true;
44-
public boolean disableInventoryEntityScissor = false;
44+
// public boolean disableInventoryEntityScissor = false; // TODO/FIX: 1.21.11
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public boolean blockOutlineRendering = true;
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public boolean modelWhilstSleeping = false;
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public boolean entityArmorHurtTint = true;
@@ -88,7 +88,7 @@ public EntryBundle bundle() {
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bundle.booleanEntry("lockBlockingArmRotation");
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bundle.booleanEntry("projectileAgeCheck");
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bundle.booleanEntry("blockMiningProgress");
91-
bundle.booleanEntry("disableInventoryEntityScissor");
91+
// bundle.booleanEntry("disableInventoryEntityScissor");
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bundle.booleanEntry("blockOutlineRendering");
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bundle.booleanEntry("modelWhilstSleeping");
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bundle.booleanEntry("entityArmorHurtTint");

src/main/java/org/visuals/legacy/animatium/util/config/Version.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -118,7 +118,7 @@ public enum Version {
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other.lockBlockingArmRotation = true;
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other.projectileAgeCheck = true; // TODO/CHECK
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other.blockMiningProgress = true;
121-
other.disableInventoryEntityScissor = true;
121+
// other.disableInventoryEntityScissor = true;
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other.blockOutlineRendering = true;
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other.modelWhilstSleeping = false;
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other.entityArmorHurtTint = true;
@@ -223,7 +223,7 @@ public enum Version {
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other.lockBlockingArmRotation = true;
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other.projectileAgeCheck = true; // TODO/CHECK
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other.blockMiningProgress = true;
226-
other.disableInventoryEntityScissor = true;
226+
// other.disableInventoryEntityScissor = true;
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other.blockOutlineRendering = true;
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other.modelWhilstSleeping = false;
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other.entityArmorHurtTint = false;
@@ -342,7 +342,7 @@ public enum Version {
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other.lockBlockingArmRotation = false;
343343
other.projectileAgeCheck = false; // TODO/CHECK
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other.blockMiningProgress = false;
345-
other.disableInventoryEntityScissor = false;
345+
// other.disableInventoryEntityScissor = false;
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other.blockOutlineRendering = false;
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other.modelWhilstSleeping = true;
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other.entityArmorHurtTint = false;

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