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Update CHANGELOG
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CHANGELOG.md

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## NOTICE: This update will reset your settings! I'm sorry.
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### NOTICE: This update will reset your settings! I'm sorry.
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### Changed:
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- Simplified a ton of settings (Combined stuff like Sneaking Settings)
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### Added
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## Added:
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#### Server (For Server Developers)
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- New Server Features:
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- "all" - enables everything
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- "mining_item_usage" - Allows mining blocks whilst using a item (<=1.7)
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- "pick_inflation" - inflates the pick radius to 0.1 like in <=1.8)
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- "clientside_entities" - makes entity movement client-sided like in <=1.7)
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- "old_sneak_height" - Makes the sneaking bounding box/eye height as it was in <=1.8
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#### General
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- Merged Extras Back Into Animatium as a new config tab (all disabled by default)
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- Onboarding Screen
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- Old Render Distance Checks
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- Old Depth Far
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- "Old Sky Horizon Height" is now "Old Y0 Height" and modifies fog too
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- Void Fog/Void Particles
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- Fast Grass
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- New Server Features: (all - enables everything, pick_inflation (inflates the pick radius to 0.1 like in <=1.8), clientside_entities (makes entity movement clientsided like in <=1.7))
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- Old Minimum Smooth Lighting
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- Old Chat Position
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- Disconnect to Title Screen (when leaving multiplayer server like in 1.7)
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- Egg produces snowball particles (like in 1.7)
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- Always steve player model (not skin)
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- Center Crosshair (like it was in older versions around <=1.12.2)
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- Old Cloud Rendering (<=1.21.5)
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- Old Cloud Rendering (<=1.21.5)
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- Old Water Overlay (the texture when you are submerged) (<=1.12.2)
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## Changed:
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#### General
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- Simplified a ton of settings (Combined stuff like Sneaking Settings/Fishing Rod Version)
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### Server
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- Current config info is now sent inside the "info" payload (README for documentation)
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- Info payload now sends on server join instead of having to be requested, similar to how it originally was but better now
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- During PLAY JOIN

src/main/java/org/visuals/legacy/animatium/mixins/v1/rendering/lighting/MixinAoCalculator_FastSmoothLighting.java renamed to src/main/java/org/visuals/legacy/animatium/mixins/v1/rendering/lighting/MixinGeometryHelper_FastSmoothLighting.java

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// Indigo Renderer Support
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@Mixin(value = GeometryHelper.class, remap = false)
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public abstract class MixinAoCalculator_FastSmoothLighting {
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public abstract class MixinGeometryHelper_FastSmoothLighting {
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@Inject(method = "isQuadCubic", at = @At("HEAD"), cancellable = true)
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private static void animatium$oldFastSmoothLighting(Direction lightFace, QuadView quad, CallbackInfoReturnable<Boolean> cir) {

src/main/resources/animatium.mixins.json

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"v1.rendering.items.usage.MixinFishingRodCast",
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"v1.rendering.items.usage.MixinIsUsingItem",
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"v1.rendering.items.usage.MixinMinecraft",
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"v1.rendering.lighting.MixinAoCalculator_FastSmoothLighting",
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"v1.rendering.lighting.MixinGeometryHelper_FastSmoothLighting",
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"v1.rendering.lighting.MixinModelBlockRenderer_FastSmoothLighting",
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"v1.rendering.min_transparency.MixinSpriteContents_FixTransparencyLimit",
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"v1.rendering.outlines.MixinCompositeRenderType_BlockOutlineLineWidth",

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