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in build only (not in editor) I get this NRE repeatedly when calling StartManualEffects():
NullReferenceException: Object reference not set to an instance of an object
at EasyTextEffects.TextEffect.StartManualEffects () [0x00001] in .\Packages\Easy-Text-Effects-for-Unity-main\Runtime\TextEffect.cs:239
at UI_EscapeSequenceTimer.StartAllManualEffects () [0x0001e] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\UI\UI_EscapeSequenceTimer.cs:133
at UI_EscapeSequenceTimer.StartEscapeTimer () [0x00001] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\UI\UI_EscapeSequenceTimer.cs:51
at EscapeSequenceManager.StartEscape () [0x0004f] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\EscapeSequenceManager.cs:45
at CaptureTarget.Interact () [0x00001] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\Objects\CaptureTarget.cs:67
at LowPolyCatGame.Scripts.CatCharacterController.DoTryInteract () [0x00033] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\CatCharacterController.cs:2948
at LowPolyCatGame.Scripts.CatCharacterController.UpdateVelocity (UnityEngine.Vector3& currentVelocity, System.Single deltaTime) [0x0053a] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\Scripts\CatCharacterController.cs:1872
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) [0x00373] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\KCC_Core\KinematicCharacterMotor.cs:1156
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x000cb] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\KCC_Core\KinematicCharacterSystem.cs:216
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in D:\apps\Unity\Projects\LowPolyCatGame\LowPolyCatGame\Assets\KCC_Core\KinematicCharacterSystem.cs:134
(StartAllManualEffects() is just a helper that loops over each text effect in children and calls StartManualEffects() on them.)
Can be rectified by using On Start trigger modes for text effects. (although this means less control over the visuals, obviously).
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