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Lines changed: 83 additions & 83 deletions
Original file line numberDiff line numberDiff line change
@@ -1,84 +1,84 @@
1-
params ["_units", "_type"];
2-
3-
if (count _units == 0) then {_units = [player]};
4-
5-
if (_type == 3) exitWith {
6-
{
7-
_x addMagazine "HandGrenade";
8-
} forEach _units;
9-
};
10-
if (_type == 4) exitWith {
11-
{
12-
_x addItem "FirstAidKit";
13-
_loadOut = getUnitLoadout _x;
14-
(_loadOut select 9) params ["_ItemMap","_ItemGPS","_ItemRadio","_ItemCompass","_ItemWatch","_NVGoggles"];
15-
(_loadOut select 8) params [["_Binocular", ""]];
16-
if (_ItemMap == "") then {_x addItem "ItemMap"; _x assignItem "ItemMap"};
17-
if (_ItemCompass == "") then {_x addItem "ItemCompass"; _x assignItem "ItemCompass"};
18-
if (_ItemWatch == "") then {_x addItem "ItemWatch"; _x assignItem "ItemWatch"};
19-
if (_ItemRadio == "") then {_x addItem "ItemRadio"; _x assignItem "ItemRadio"};
20-
if (_ItemGPS == "") then {
21-
_side = ["O", "B", "I", "C"] select ((side group player) call BIS_fnc_sideID);
22-
_ItemGPS = format ["%1_UAVTerminal", _side];
23-
_x addItem _ItemGPS;
24-
_x assignItem _ItemGPS
25-
};
26-
if (_NVGoggles == "") then {_x addItem "NVGoggles"; _x assignItem "NVGoggles"};
27-
if (_Binocular == "") then {_x addWeapon "RangeFinder"};
28-
} forEach _units;
29-
};
30-
31-
_wpnType = "";
32-
_magType = "";
33-
_cnt = 1;
34-
call {
35-
if (_type == 0) exitWith {
36-
_wpnType = "primaryWeapon";
37-
_magType = "primaryWeaponMagazine";
38-
_cnt = 2;
39-
};
40-
41-
if (_type == 1) exitWith {
42-
_wpnType = "handgunWeapon";
43-
_magType = "handgunMagazine";
44-
};
45-
46-
if (_type == 2) exitWith {
47-
_wpnType = "secondaryWeapon";
48-
_magType = "secondaryWeaponMagazine";
49-
};
50-
};
51-
52-
_cfgWeapons = configFile >> "cfgWeapons";
53-
_cfgMags = configFile >> "cfgMagazines";
54-
{
55-
_unit = _x;
56-
_weapon = call compile format ["%1 _unit", _wpnType];
57-
if (_weapon != "") then {
58-
_muzzles = (getArray(_cfgWeapons >> _weapon >> "muzzles")) select {_x != "this"};
59-
_preferedMag = call compile format ["%1 _unit", _magType];
60-
_compatibleMags = getArray(_cfgWeapons >> _weapon >> "magazines");
61-
_mag = if !(_preferedMag isEqualTo []) then {
62-
_preferedMag = _preferedMag select {_x in _compatibleMags};
63-
if (count _preferedMag != 0) then {
64-
_preferedMag = _preferedMag select 0;
65-
_ammoCnt = getNumber(_cfgMags >> _preferedMag >> "Count");
66-
_unit setAmmo [_weapon, _ammoCnt];
67-
_preferedMag
68-
} else {
69-
selectRandom _compatibleMags
70-
}
71-
} else {
72-
selectRandom _compatibleMags
73-
};
74-
_unit addMagazines [_mag, _cnt];
75-
{
76-
_mags = getArray(_cfgWeapons >> _weapon >> _x >> "magazines");
77-
if (count _mags != 0) then {
78-
_ideal = _mags select {(["HE", _x, true] call BIS_fnc_inString) || {(["AP", _x, true] call BIS_fnc_inString)}};
79-
_mag = if !(_ideal isEqualTo []) then {selectRandom _ideal} else {selectRandom _mags};
80-
_unit addMagazines [_mag, _cnt];
81-
};
82-
} forEach _muzzles;
83-
};
1+
params ["_units", "_type"];
2+
3+
if (count _units == 0) then {_units = [player]};
4+
5+
if (_type == 3) exitWith {
6+
{
7+
_x addMagazine "HandGrenade";
8+
} forEach _units;
9+
};
10+
if (_type == 4) exitWith {
11+
{
12+
_x addItem "FirstAidKit";
13+
_loadOut = getUnitLoadout _x;
14+
(_loadOut select 9) params ["_ItemMap","_ItemGPS","_ItemRadio","_ItemCompass","_ItemWatch","_NVGoggles"];
15+
(_loadOut select 8) params [["_Binocular", ""]];
16+
if (_ItemMap == "") then {_x addItem "ItemMap"; _x assignItem "ItemMap"};
17+
if (_ItemCompass == "") then {_x addItem "ItemCompass"; _x assignItem "ItemCompass"};
18+
if (_ItemWatch == "") then {_x addItem "ItemWatch"; _x assignItem "ItemWatch"};
19+
if (_ItemRadio == "") then {_x addItem "ItemRadio"; _x assignItem "ItemRadio"};
20+
if (_ItemGPS == "") then {
21+
_side = ["O", "B", "I", "C"] select ((side group player) call BIS_fnc_sideID);
22+
_ItemGPS = format ["%1_UAVTerminal", _side];
23+
_x addItem _ItemGPS;
24+
_x assignItem _ItemGPS
25+
};
26+
if (_NVGoggles == "") then {_x addItem "NVGoggles"; _x assignItem "NVGoggles"};
27+
if (_Binocular == "") then {_x addWeapon "RangeFinder"};
28+
} forEach _units;
29+
};
30+
31+
_wpnType = "";
32+
_magType = "";
33+
_cnt = 1;
34+
call {
35+
if (_type == 0) exitWith {
36+
_wpnType = "primaryWeapon";
37+
_magType = "primaryWeaponMagazine";
38+
_cnt = 2;
39+
};
40+
41+
if (_type == 1) exitWith {
42+
_wpnType = "handgunWeapon";
43+
_magType = "handgunMagazine";
44+
};
45+
46+
if (_type == 2) exitWith {
47+
_wpnType = "secondaryWeapon";
48+
_magType = "secondaryWeaponMagazine";
49+
};
50+
};
51+
52+
_cfgWeapons = configFile >> "cfgWeapons";
53+
_cfgMags = configFile >> "cfgMagazines";
54+
{
55+
_unit = _x;
56+
_weapon = call compile format ["%1 _unit", _wpnType];
57+
if (_weapon != "") then {
58+
_muzzles = (getArray(_cfgWeapons >> _weapon >> "muzzles")) select {_x != "this"};
59+
_preferedMag = call compile format ["%1 _unit", _magType];
60+
_compatibleMags = getArray(_cfgWeapons >> _weapon >> "magazines");
61+
_mag = if !(_preferedMag isEqualTo []) then {
62+
_preferedMag = _preferedMag select {_x in _compatibleMags};
63+
if (count _preferedMag != 0) then {
64+
_preferedMag = _preferedMag select 0;
65+
_ammoCnt = getNumber(_cfgMags >> _preferedMag >> "Count");
66+
_unit setAmmo [_weapon, _ammoCnt];
67+
_preferedMag
68+
} else {
69+
selectRandom _compatibleMags
70+
}
71+
} else {
72+
selectRandom _compatibleMags
73+
};
74+
_unit addMagazines [_mag, _cnt];
75+
{
76+
_mags = getArray(_cfgWeapons >> _weapon >> _x >> "magazines");
77+
if (count _mags != 0) then {
78+
_ideal = _mags select {(["HE", _x, true] call BIS_fnc_inString) || {(["AP", _x, true] call BIS_fnc_inString)}};
79+
_mag = if !(_ideal isEqualTo []) then {selectRandom _ideal} else {selectRandom _mags};
80+
_unit addMagazines [_mag, _cnt];
81+
};
82+
} forEach _muzzles;
83+
};
8484
} forEach _units;

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