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Removed unused code
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Original file line numberDiff line numberDiff line change
@@ -1,53 +1,7 @@
11
params ["_units"];
22
AIO_selectedunits = _units;
33
if !(visibleMap) then {openMap true};
4-
AIO_MAP_EMPTY_VEHICLES_MODE = true;
5-
[] spawn {
6-
while {true} do {
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if !(visibleMap) exitWith {};
8-
// This array links colors, side indexes, with actual side values
9-
private _sideArray = [east, west, resistance, civilian];
10-
// We pick the group side, because you can mix members in a group
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private _playerSide = _sideArray find (side group player);
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private _alpha = 0.6;
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// We only need to select the color once per loop, since we only care for one side
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private _color = [ [1,0,0,_alpha], [0,0,1,_alpha], [0,1,0,_alpha], [1,1,0,_alpha] ] select _playerSide;
15-
private _farUnits = [player];
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private _myVeh = [];
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{
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if ((_x distance player) > 100) then {
194

20-
_farUnits = _farUnits + [_x];
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};
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} forEach units group player;
23-
private _cfgVehicles = configFile >> "CfgVehicles";
24-
{
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private _myVeh1 = _x nearObjects ["all", 200];
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for "_i" from 0 to ((count _myVeh1) - 1) do {
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if !((_myVeh1 select _i) in _myVeh) then {_myVeh = [_myVeh1 select _i] + _myVeh;};
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};
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} forEach _farUnits;
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private _newVehicles = _myVeh select {(!(_x isKindOf "Man") and !(_x isKindOf "Animal") and
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(count (fullCrew [_x, "", true]))!=(count (fullCrew [_x, "", false])) and
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(getNumber (_cfgVehicles >> typeOf _x >> "side") == _playerSide)) OR (_x isKindOf "Tree") OR (_x isKindOf "Rock") OR (_x isKindOf "Buidling")};
33-
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// From the vehicle gather the data
35-
AIO_MAP_Vehicles = _newVehicles apply {
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private _cfg = _cfgVehicles >> typeOf _x;
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private _icon = getText (_cfg >> "icon");
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private _side = getNumber (_cfg >> "side");
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[
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_x,
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getPosASLVisual _x,
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getDirVisual _x,
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_icon,
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_color
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]
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};
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if !(visibleMap) exitWith {};
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sleep 2;
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};
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};
515
AIO_retreatMapCMD =
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{
537
_pos = _this select 1;
@@ -100,5 +54,4 @@ AIO_retreatMapCMD =
10054
["AIO_MAP_MOUNT_singleClick", "onMapSingleClick", {_this spawn AIO_retreatMapCMD}, _this] call BIS_fnc_addStackedEventHandler;
10155

10256
waitUntil {!(visibleMap)};
103-
AIO_MAP_EMPTY_VEHICLES_MODE = false;
10457
["AIO_MAP_MOUNT_singleClick", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler;

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