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Merge pull request #27 from Bluscream/master
Update codebase
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---
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name: Bug report
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about: Bug report template
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---
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***Describe the bug:***
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**_Describe the bug:_**
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***Steps to reproduce:***
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**_Steps to reproduce:_**
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***Additional context:***
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**_Additional context:_**
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---
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name: Feature request
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about: Feature request template
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***Feature Description:***
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**_Feature Description:_**

.gitignore

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/extension/
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/pbo/

@AIO_SPPack/AIO.paa

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@AIO_SPPack/addons/AIO_AIMENU.pbo

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AIO_AIMENU
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class AIO_combatSubMenu {
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title = "Combat Mode";
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access = 0;
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atomic = 0;
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vocabulary = "";
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contexsensitive = 1;
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class Items {
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class Stealth {
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title = "<t color='#00aeff' font='PuristaBold'> Stealth</t>";
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shortcuts[] = {2};
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shortcutsAction = "CommandingMenu1";
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command = "CMD_STEALTH";
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show="1";
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enable="NotEmpty";
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speechId = 0;
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};
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class Combat {
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title = "<t color='#ff4444' font='PuristaBold'> Combat</t>";
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shortcuts[] = {3};
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shortcutsAction = "CommandingMenu2";
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command = "CMD_COMBAT";
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show="1";
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enable="NotEmpty";
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speechId = 0;
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};
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class Aware {
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title = "<t color='#ff8844' font='PuristaBold'> Aware</t>";
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shortcuts[] = {4};
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shortcutsAction = "CommandingMenu3";
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command = "CMD_AWARE";
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show="1";
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enable="NotEmpty";
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speechId = 0;
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};
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class Safe {
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title = "<t color='#fffb44' font='PuristaBold'> Safe</t>";
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shortcuts[] = {5};
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shortcutsAction = "CommandingMenu4";
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command = "CMD_SAFE";
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show="1";
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enable="NotEmpty";
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speechId = 0;
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};
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class Careless {
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title = "<t color='#95ff44' font='PuristaBold'> Careless</t>";
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shortcuts[] = {6};
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shortcutsAction = "CommandingMenu5";
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command = -5;
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class Params
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{
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expression = "[(groupSelectedUnits player), 1] call AIO_fnc_setBehaviour";
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};
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show = "1";
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enable = "NotEmpty";
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speechId = 0;
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};
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};
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};
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class AIO_commsMenu {
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title = "Communication";
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access = 0;
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atomic = 0;
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vocabulary = "";
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contexsensitive = 1;
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class Items {
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class Ammo {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\ammo.paa'/><t font='PuristaBold'> Low Ammo</t>";
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shortcuts[] = {2};
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shortcutsAction = "CommandingMenu1";
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command = "CMD_REPLY_AMMO_LOW";
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show="1";
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enable="1";
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speechId = 0;
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};
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class Fuel {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\fuel.paa'/><t font='PuristaBold'> Low Fuel</t>";
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shortcuts[] = {3};
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shortcutsAction = "CommandingMenu2";
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command = "CMD_REPLY_FUEL_LOW";
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show="1";
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enable="1";
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speechId = 0;
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};
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class ManDown {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\mandown.paa'/><t font='PuristaBold'> Man down</t>";
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shortcuts[] = {4};
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shortcutsAction = "CommandingMenu3";
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command = "CMD_REPLY_KILLED";
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show="1";
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enable="1";
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speechId = 0;
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};
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class Injured {
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title = "<img color='#f94a4a' image='\A3\ui_f\data\IGUI\Cfg\Cursors\unitBleeding_ca.paa'/><t font='PuristaBold'> Injured</t>";
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shortcuts[] = {5};
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shortcutsAction = "CommandingMenu4";
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command = "CMD_REPLY_INJURED";
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show="1";
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enable="1";
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speechId = 0;
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};
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class Status1 {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\status.paa'/><t font='PuristaBold'> Report Status</t>";
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shortcuts[] = {6};
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shortcutsAction = "CommandingMenu5";
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command = "CMD_REPORT";
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show = "IsLeader";
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enable="1";
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speechId = 0;
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};
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class Status2 {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\status.paa'/><t font='PuristaBold'> Where are you?</t>";
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shortcuts[] = {6};
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shortcutsAction = "CommandingMenu5";
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command = "CMD_REPLY_WHERE_ARE_YOU";
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show = "1 - IsLeader";
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enable= "1";
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speechId = 0;
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};
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class GotEm {
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title = "<img color='#ffffff' image='AIO_AIMenu\pictures\kill.paa'/><t font='PuristaBold'> Got one</t>";
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shortcuts[] = {7};
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shortcutsAction = "CommandingMenu6";
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command = "CMD_REPLY_ONE_LESS";
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show="1";
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enable="1";
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speechId = 0;
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};
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class Seperator {
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title = "";
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shortcuts[] = {};
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command = -1;
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speechId = 0;
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};
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class Support {
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title = "<img color='#ffffff' image='\A3\ui_f\data\GUI\Cfg\CommunicationMenu\supplydrop_ca.paa'/><t font='PuristaBold'> Call Support</t>";
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shortcuts[] = {8};
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shortcutsAction = "CommandingMenu7";
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show = "1";
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enable = "1";
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menu = "RscCallSupport";
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speechId = 0;
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};
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};
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};
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class AIO_coverSubMenu {
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title = "Cover";
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access = 0;
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atomic = 0;
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vocabulary = "";
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contexsensitive = 1;
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class Items {
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class TakeCover {
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title = "<img color='#f94a4a' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\target_ca.paa'/><t font='PuristaBold'> Take Cover</t>";
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shortcuts[] = {2};
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shortcutsAction = "CommandingMenu1";
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command = -5;
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class Params
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{
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expression = "[(groupSelectedUnits player), 30, true] call AIO_fnc_takeCover";
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};
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show = "1";
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enable = "NotEmpty";
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speechId = 0;
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};
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class form360 {
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title = "<img color='#ffff00' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\target_ca.paa'/><t font='PuristaBold'> 360 Formation *</t>";
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shortcuts[] = {3};
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shortcutsAction = "CommandingMenu2";
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command = -5;
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class Params
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{
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expression = "AIO_selectedunits = (groupSelectedUnits player); [AIO_selectedUnits, screenToWorld [0.5, 0.5], 1] spawn AIO_fnc_defendAtSelect";
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};
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show="1";
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enable = "NotEmpty * CursorOnGround";
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speechId = 0;
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};
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class fortify {
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title = "<img color='#f94a4a' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\target_ca.paa'/><t font='PuristaBold'> Fortify Position *</t>";
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shortcuts[] = {4};
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shortcutsAction = "CommandingMenu3";
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show="1";
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enable = "NotEmpty * CursorOnGround";
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command = -5;
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class Params
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{
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expression = "AIO_selectedunits = (groupSelectedUnits player); [AIO_selectedUnits, screenToWorld [0.5, 0.5], 2] spawn AIO_fnc_defendAtSelect";
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};
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speechId = 0;
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};
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class Seperator2 {
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title = "";
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shortcuts[] = {};
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command = -1;
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speechId = 0;
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};
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class Hide {
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title = "<img color='#2da7ff' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\target_ca.paa'/><t font='PuristaBold'> Hide</t>";
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shortcuts[] = {5};
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shortcutsAction = "CommandingMenu4";
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command = "CMD_HIDE";
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show="1";
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enable = "NotEmpty";
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speechId = 0;
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};
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class Seperator3 {
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title = "";
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shortcuts[] = {};
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command = -1;
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speechId = 0;
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};
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class Building {
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title = "<img color='#fffb44' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\getin_ca.paa'/><t font='PuristaBold'> Move into building</t>";
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shortcuts[] = {6};
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shortcutsAction = "CommandingMenu5";
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show = "1";
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enable = "NotEmpty * CursorOnGround";
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menu = "#USER:AIO_moveIntoHouse_subMenu";
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speechId = 0;
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};
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};
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};

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