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lv-tool: Use static_cast for existing "SDL_GLattr (-1)"
1 parent 682ca9b commit 4245282

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2 files changed

+36
-36
lines changed

2 files changed

+36
-36
lines changed

libvisual/tools/lv-tool/display/sdl_driver.cpp

Lines changed: 18 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -33,24 +33,24 @@
3333
namespace {
3434

3535
SDL_GLattr const sdl_gl_attribute_map[] = {
36-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_NONE
37-
SDL_GL_BUFFER_SIZE, // VISUAL_GL_ATTRIBUTE_BUFFER_SIZE
38-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_LEVEL
39-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_RGBA
40-
SDL_GL_DOUBLEBUFFER, // VISUAL_GL_ATTRIBUTE_DOUBLEBUFFER
41-
SDL_GL_STEREO, // VISUAL_GL_ATTRIBUTE_STEREO
42-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_AUX_BUFFERS
43-
SDL_GL_RED_SIZE, // VISUAL_GL_ATTRIBUTE_RED_SIZE
44-
SDL_GL_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_GREEN_SIZE
45-
SDL_GL_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_BLUE_SIZE
46-
SDL_GL_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ALPHA_SIZE
47-
SDL_GL_DEPTH_SIZE, // VISUAL_GL_ATTRIBUTE_DEPTH_SIZE
48-
SDL_GL_STENCIL_SIZE, // VISUAL_GL_ATTRIBUTE_STENCIL_SIZE
49-
SDL_GL_ACCUM_RED_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
50-
SDL_GL_ACCUM_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
51-
SDL_GL_ACCUM_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
52-
SDL_GL_ACCUM_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
53-
SDL_GLattr (-1) // VISUAL_GL_ATTRIBUTE_LAST
36+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_NONE
37+
SDL_GL_BUFFER_SIZE, // VISUAL_GL_ATTRIBUTE_BUFFER_SIZE
38+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_LEVEL
39+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_RGBA
40+
SDL_GL_DOUBLEBUFFER, // VISUAL_GL_ATTRIBUTE_DOUBLEBUFFER
41+
SDL_GL_STEREO, // VISUAL_GL_ATTRIBUTE_STEREO
42+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_AUX_BUFFERS
43+
SDL_GL_RED_SIZE, // VISUAL_GL_ATTRIBUTE_RED_SIZE
44+
SDL_GL_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_GREEN_SIZE
45+
SDL_GL_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_BLUE_SIZE
46+
SDL_GL_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ALPHA_SIZE
47+
SDL_GL_DEPTH_SIZE, // VISUAL_GL_ATTRIBUTE_DEPTH_SIZE
48+
SDL_GL_STENCIL_SIZE, // VISUAL_GL_ATTRIBUTE_STENCIL_SIZE
49+
SDL_GL_ACCUM_RED_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
50+
SDL_GL_ACCUM_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
51+
SDL_GL_ACCUM_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
52+
SDL_GL_ACCUM_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
53+
static_cast<SDL_GLattr> (-1) // VISUAL_GL_ATTRIBUTE_LAST
5454
};
5555

5656
void get_nearest_resolution (int& width, int& height);

libvisual/tools/lv-tool/display/stdout_sdl_driver.cpp

Lines changed: 18 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -44,24 +44,24 @@
4444
namespace {
4545

4646
SDL_GLattr const sdl_gl_attribute_map[] = {
47-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_NONE
48-
SDL_GL_BUFFER_SIZE, // VISUAL_GL_ATTRIBUTE_BUFFER_SIZE
49-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_LEVEL
50-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_RGBA
51-
SDL_GL_DOUBLEBUFFER, // VISUAL_GL_ATTRIBUTE_DOUBLEBUFFER
52-
SDL_GL_STEREO, // VISUAL_GL_ATTRIBUTE_STEREO
53-
SDL_GLattr (-1), // VISUAL_GL_ATTRIBUTE_AUX_BUFFERS
54-
SDL_GL_RED_SIZE, // VISUAL_GL_ATTRIBUTE_RED_SIZE
55-
SDL_GL_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_GREEN_SIZE
56-
SDL_GL_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_BLUE_SIZE
57-
SDL_GL_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ALPHA_SIZE
58-
SDL_GL_DEPTH_SIZE, // VISUAL_GL_ATTRIBUTE_DEPTH_SIZE
59-
SDL_GL_STENCIL_SIZE, // VISUAL_GL_ATTRIBUTE_STENCIL_SIZE
60-
SDL_GL_ACCUM_RED_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
61-
SDL_GL_ACCUM_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
62-
SDL_GL_ACCUM_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
63-
SDL_GL_ACCUM_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
64-
SDL_GLattr (-1) // VISUAL_GL_ATTRIBUTE_LAST
47+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_NONE
48+
SDL_GL_BUFFER_SIZE, // VISUAL_GL_ATTRIBUTE_BUFFER_SIZE
49+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_LEVEL
50+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_RGBA
51+
SDL_GL_DOUBLEBUFFER, // VISUAL_GL_ATTRIBUTE_DOUBLEBUFFER
52+
SDL_GL_STEREO, // VISUAL_GL_ATTRIBUTE_STEREO
53+
static_cast<SDL_GLattr> (-1), // VISUAL_GL_ATTRIBUTE_AUX_BUFFERS
54+
SDL_GL_RED_SIZE, // VISUAL_GL_ATTRIBUTE_RED_SIZE
55+
SDL_GL_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_GREEN_SIZE
56+
SDL_GL_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_BLUE_SIZE
57+
SDL_GL_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ALPHA_SIZE
58+
SDL_GL_DEPTH_SIZE, // VISUAL_GL_ATTRIBUTE_DEPTH_SIZE
59+
SDL_GL_STENCIL_SIZE, // VISUAL_GL_ATTRIBUTE_STENCIL_SIZE
60+
SDL_GL_ACCUM_RED_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
61+
SDL_GL_ACCUM_GREEN_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
62+
SDL_GL_ACCUM_BLUE_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
63+
SDL_GL_ACCUM_ALPHA_SIZE, // VISUAL_GL_ATTRIBUTE_ACCUM_RED_SIZE
64+
static_cast<SDL_GLattr> (-1) // VISUAL_GL_ATTRIBUTE_LAST
6565
};
6666

6767
void get_nearest_resolution (int& width, int& height);

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