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ExportResoniteToJson/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.1.1.0")]
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[assembly: AssemblyFileVersion("2.1.1.0")]
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[assembly: AssemblyVersion("2.1.3.0")]
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[assembly: AssemblyFileVersion("2.1.3.0")]

README.md

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2. Place [ExportResoniteToJson-Standalone.dll](https://github.com/zkxs/ExportNeosToJson/releases/latest/download/ExportNeosToJson.dll) into your `nml_mods` folder **if** You *don't* use a local storage mod.
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OR
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2. Place [ExportResoniteToJson-LocalStorage.dll](https://github.com/zkxs/ExportNeosToJson/releases/latest/download/ExportNeosToJson.dll) into your `nml_mods` folder **if** You *do* use a local storage mod.
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4. Start the game. If you want to verify that the mod is working you can check your Neos logs.
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4. Start the game. If you want to verify that the mod is working you can check your Resonite logs.
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> [!Note]
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> This is a fork of [ExportNeosToJson](https://github.com/zkxs/ExportNeosToJson) which was originally made by zkxs and updated for Resonite by Calamity Lime. Ever want to feel like a Resonite developer? just find and replace "Neos" with "Resonite", lol there's more to it then that but it felt that way at times.

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