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Basic Rules

Teams

  • Werewolves (4 players): Work together to eliminate the villagers or all the special roles ("seers," "witch," etc.).
  • Villagers (4 players): Have no special powers; rely on discussion and voting.
  • Special Roles / "Gods" (4 players): Have unique abilities to help the village identify and eliminate werewolves.

Win Conditions

  • Village (Good Team) Wins: When all werewolves are eliminated.
  • Werewolves Win (in a "Side-Elimination" or Tu Bian format, which is most common):
    • If all villagers are dead or
    • If all special roles are dead.
      (Alternative: City-Elimination/Tu Cheng—kill all good players—but this is less common.)

Note: Werewolves can also win if, during a daytime vote, they hold a majority or tie in votes, making it impossible for villagers to eliminate them.


Game Flow (Day/Night Cycle)

Night Phase (all players close eyes)

  1. Werewolves wake up, silently agree on a target to “kill” (via gestures).
  2. Special roles wake up one by one (in a set order known only to the moderator) to use their powers:
    • Seer checks one player’s alignment (good or bad).
    • Witch may save the killed player (once per game) or poison someone (once per game).
    • Guard may protect someone (not the same person two nights in a row).
    • Hunter and Village Idiot have passive or reactive abilities (see below).

All roles act before deaths are announced—so a player killed at night can still use their ability that same night, if applicable.

Day Phase

  1. First Day Only: Sheriff Election occurs before deaths are announced.
  2. Moderator announces who died last night.
  3. Only the first-night death gets a final statement (last words) if killed at night. All daytime lynched players always get last words.
  4. Players discuss in turn (order may be set by sheriff or death position).
  5. All vote to lynch one player.
  6. The lynched player gives last words.
  7. Game proceeds to next night.

Roles and Abilities (Standard 12-Player Setup)

Werewolves (4)

  • Ability: Kill one player each night by consensus.
  • Special Action: Can self-explode (zi bao) during the day—immediately ends discussion and skips to night (they die).
  • Terminology:
    • "Knife" = to kill (e.g., “He was knifed last night”).
    • "Self-knife" = a werewolf kills another werewolf to fake being innocent (e.g., to trick the Witch into wasting her cure).

Villagers (4)

  • No powers. Must use logic and discussion to identify werewolves.

Special Roles – Two Common Sets

Set A: Seer, Witch, Hunter, Guard

Set B: Seer, Witch, Hunter, Village Idiot

Role Ability Notes
Seer Each night, checks if one player is werewolf or not. "Gold Water": Verified good player.
"Checked Kill": Verified werewolf.
Witch Has 1 cure (save a night-killed player) and 1 poison (kill someone). Can use only one per night. Usually cannot heal self (except sometimes on Night 1). "Silver Water": Player saved by Witch—usually considered good, but less reliable than Seer’s check.
Hunter When killed by vote or werewolves, may shoot one player. Cannot shoot if poisoned by Witch. Moderator informs Hunter nightly whether they can shoot.
Guard Protects one player each night (including self). Cannot guard same person two nights in a row. "Same Guard Same Save": If Guard protects and Witch saves the same person, they still die.
Village Idiot (alternative to Guard) If lynched during the day, can reveal identity to stay alive (but loses vote). Gains right to interrupt others’ speeches. Dies if killed at night. Provides resilience against mislynch.

Sheriff (Police Chief) – Day 1 Only

  • Elected via Day 1 pre-discussion vote:

    • Volunteers speak → non-volunteers vote.
    • Ties are resolved by experienced players (details not needed for beginners).
  • Powers:

    1. 1.5 votes in all future votes.
    2. Sets speaking order (e.g., “dead left” or “sheriff right”).
    3. Final summary (“closing vote”): Recommends who to lynch.
    4. On death, can pass badge or tear it up (no sheriff thereafter).
  • Key Terms:

    • "On-Police": Players who ran for sheriff.
    • "Off-Police": Players who did not run.
    • "Step Down": Withdrawing from sheriff race after nominating.