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script.js
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138 lines (122 loc) · 5.42 KB
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//Create game mode for Player 1
var playerMode = "Player 1";
//Create function for random dice roll
var rollDice = function () {
// return 2;
var randomFloat = Math.random() * 6;
var resultInteger = Math.floor(randomFloat) + 1;
return resultInteger;
};
//Create arrays to hold player's dice rolls
var diceRollArray = function () {
var generateDiceRoll = [rollDice(), rollDice()];
if (playerMode === "Player 1") {
player1DiceRoll = generateDiceRoll;
} else {
player2DiceRoll = generateDiceRoll;
}
return generateDiceRoll;
};
//Generate a function to combine 2 strings in the array for player 1
var numPlayer1DiceArray = function (playerInput) {
var player1Array0 = String(player1DiceRoll[0]);
var player1Array1 = String(player1DiceRoll[1]);
if (playerInput == 1) {
player1CombineString = player1Array0 + player1Array1;
} else {
player1CombineString = player1Array1 + player1Array0;
}
return player1CombineString;
};
//Generate a function to combine 2 strings in the array for player 2
var numPlayer2DiceArray = function (playerInput) {
var player2Array0 = String(player2DiceRoll[0]);
var player2Array1 = String(player2DiceRoll[1]);
if (playerInput == 1) {
player2CombineString = player2Array0 + player2Array1;
} else {
player2CombineString = player2Array1 + player2Array0;
}
return player2CombineString;
};
var main = function (playerInput) {
var myOutputValue = "";
console.log("Current Game Mode ==", playerMode);
//if player 1 starts the game, he will roll the dice and generate 2 dice rolls
if (playerMode == "Player 1") {
var randomDiceRoll = diceRollArray();
console.log("Two dices rolled by player 1", randomDiceRoll);
myOutputValue = `Welcome Player 1. <br> <br> You rolled ${randomDiceRoll[0]} for Dice 1 and ${randomDiceRoll[1]} for Dice 2. <br> <br> Choose the order of the dice.`;
playerMode = "Choose order for player 1";
return myOutputValue;
}
//after the game goes into choose order mode, if player 1 choose dice 1, it will show array[0] + array[1]
//if player 1 choose dice 2, it will show array[1] + array[0]
//the game will go into player 2 mode
if (playerMode == "Choose order for player 1" && playerInput == 1) {
var player1ArrayInNumber = Number(numPlayer1DiceArray(1));
console.log("Player 1 choose dice 1", player1ArrayInNumber);
myOutputValue = `Player 1, you chose Dice ${playerInput} first. <br> <br> Your number is ${player1ArrayInNumber} <br> <br> It's now Player 2's turn.`;
playerMode = "Player 2";
return myOutputValue;
} else if (playerMode == "Choose order for player 1" && playerInput == 2) {
var player1ArrayInNumber = Number(numPlayer1DiceArray(2));
console.log("Player 1 choose dice 2", player1ArrayInNumber);
myOutputValue = `Player 1, you chose Dice ${playerInput} first. <br> <br> Your number is ${player1ArrayInNumber}. <br> <br> It's now Player 2's turn.`;
playerMode = "Player 2";
return myOutputValue;
}
//if it's player 2's turn to play the game, he will roll the dice and generate 2 dice rolls
if (playerMode == "Player 2") {
var randomDiceRoll = diceRollArray();
console.log("Two dices rolled by player 2", randomDiceRoll);
myOutputValue = `Welcome Player 2. <br> <br> You rolled ${randomDiceRoll[0]} for Dice 1 and ${randomDiceRoll[1]} for Dice 2. <br> <br> Choose the order of the dice.`;
playerMode = "Choose order for player 2";
return myOutputValue;
}
//after the game goes into choose order mode, if player 2 choose dice 1, it will show array[0] + array[1]
//the game will show whether player 1 or 2 wins, depends on which number is larger
//depending on player 1 and 2's number, the larger number wins.
//game goes back to "Player 1" mode
if (playerMode == "Choose order for player 2" && playerInput == 1) {
var player2ArrayInNumber = Number(numPlayer2DiceArray(1));
console.log("Player 2 choose dice 1", player2ArrayInNumber);
myOutputValue = `Player 2, you chose Dice ${playerInput} first. <br> <br> Your number is ${player2ArrayInNumber}. `;
if (
Number(numPlayer1DiceArray(1)) < Number(numPlayer2DiceArray(1)) ||
Number(numPlayer1DiceArray(2)) < Number(numPlayer2DiceArray(1))
) {
var message = `You win`;
} else if (
Number(numPlayer1DiceArray(1)) > Number(numPlayer2DiceArray(1)) ||
Number(numPlayer1DiceArray(2)) > Number(numPlayer2DiceArray(1))
) {
message = `You lose`;
} else {
message = `It's a draw`;
}
playerMode = "Player 1";
return myOutputValue + message;
} else if (playerMode == "Choose order for player 2" && playerInput == 2) {
var player2ArrayInNumber = Number(numPlayer2DiceArray(2));
console.log("Player 2 choose dice 2", player2ArrayInNumber);
myOutputValue = `Player 2, you chose Dice ${playerInput} first. <br> <br> Your number is ${player2ArrayInNumber}. `;
//if player 1's number is smaller than player 2's, then player 2 wins
if (
Number(numPlayer1DiceArray(1)) < Number(numPlayer2DiceArray(2)) ||
Number(numPlayer1DiceArray(2)) < Number(numPlayer2DiceArray(2))
) {
var message = `You win`;
} else if (
Number(numPlayer1DiceArray(1)) > Number(numPlayer2DiceArray(2)) ||
Number(numPlayer1DiceArray(2)) > Number(numPlayer2DiceArray(2))
) {
message = `You lose`;
} else {
message = `It's a draw`;
}
playerMode = "Player 1";
return myOutputValue + message;
}
return myOutputValue;
};