@@ -91,8 +91,8 @@ Local<Value> PlayerClass::simulateAttack(const Arguments& args) {
9191 if (args.size () == 0 ) return Boolean::newBoolean (sp->simulateAttack ());
9292
9393 if (auto actor = EntityClass::tryExtractActor (args[0 ])) {
94- if (!* actor) return Local<Value>();
95- return Boolean::newBoolean (sp->simulateAttack (* actor));
94+ if (!actor) return Local<Value>();
95+ return Boolean::newBoolean (sp->simulateAttack (actor));
9696 }
9797
9898 LOG_WRONG_ARG_TYPE ();
@@ -176,8 +176,8 @@ Local<Value> PlayerClass::simulateInteract(const Arguments& args) {
176176 if (args.size () == 0 ) return Boolean::newBoolean (sp->simulateInteract ());
177177
178178 if (auto actor = EntityClass::tryExtractActor (args[0 ])) {
179- if (!* actor) return Local<Value>();
180- return Boolean::newBoolean (sp->simulateInteract (** actor));
179+ if (!actor) return Local<Value>();
180+ return Boolean::newBoolean (sp->simulateInteract (*actor));
181181 }
182182
183183 int dimid = sp->getDimensionId ();
@@ -424,8 +424,8 @@ Local<Value> PlayerClass::simulateLookAt(const Arguments& args) {
424424 lse::getSelfPluginInstance ().getLogger ().debug (" Can't simulate look at other dimension!" );
425425 return Boolean::newBoolean (false );
426426 } else if (auto actor = EntityClass::tryExtractActor (args[0 ])) {
427- if (!* actor) return Local<Value>();
428- sp->simulateLookAt (** actor, (sim::LookDuration)lookDuration);
427+ if (!actor) return Local<Value>();
428+ sp->simulateLookAt (*actor, (sim::LookDuration)lookDuration);
429429 return Boolean::newBoolean (true );
430430 }
431431 LOG_WRONG_ARG_TYPE ();
@@ -503,8 +503,8 @@ Local<Value> PlayerClass::simulateNavigateTo(const Arguments& args) {
503503 sp->simulateNavigateToLocations (std::move (path), speed);
504504 return Boolean::newBoolean (true );
505505 } else if (auto actor = EntityClass::tryExtractActor (args[0 ])) {
506- if (!* actor) return Local<Value>();
507- auto res = sp->simulateNavigateToEntity (** actor, speed);
506+ if (!actor) return Local<Value>();
507+ auto res = sp->simulateNavigateToEntity (*actor, speed);
508508 return NavigateResultToObject (res);
509509 } else if (IsInstanceOf<IntPos>(args[0 ]) || IsInstanceOf<FloatPos>(args[0 ])) {
510510 Vec3 pos = IsInstanceOf<IntPos>(args[0 ]) ? IntPos::extractPos (args[0 ])->getBlockPos ().bottomCenter ()
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