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7 | 7 | #include "xMath3.h" |
8 | 8 | #include "xBound.h" |
9 | 9 | #include "xMath2.h" |
| 10 | +#include "xMathInlines.h" |
10 | 11 |
|
11 | 12 | #include <rwcore.h> |
12 | 13 |
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@@ -223,14 +224,14 @@ void xCameraEnd(xCamera* cam, F32 seconds, S32 update_scrn_fx); |
223 | 224 | void xCameraShowRaster(xCamera* cam); |
224 | 225 | F32 xCameraGetFOV(const xCamera* cam); |
225 | 226 | void xCameraSetFOV(xCamera* cam, F32 fov); |
226 | | -void xCameraMove(xCamera* cam, U32 flags, F32 dgoal, F32 hgoal, F32 pgoal, |
227 | | - F32 tm, F32 tm_acc, F32 tm_dec); |
| 227 | +void xCameraMove(xCamera* cam, U32 flags, F32 dgoal, F32 hgoal, F32 pgoal, F32 tm, F32 tm_acc, |
| 228 | + F32 tm_dec); |
228 | 229 | void xCameraMove(xCamera* cam, const xVec3& loc); |
229 | 230 | void xCameraRotate(xCamera* cam, const xMat3x3& m, F32 time, F32 accel, F32 decl); |
230 | 231 | F32 xCameraGetFOV(const xCamera* cam); |
231 | 232 | void xCameraDoCollisions(S32 do_collis, S32 owner); |
232 | 233 | void xCameraSetTargetMatrix(xCamera* cam, xMat4x3* mat); |
233 | | -void xCameraFXShake(F32 maxTime, F32 magnitude, F32 cycleMax, F32 rotate_magnitude, |
234 | | - F32 radius, xVec3* epicenter, xVec3* player); |
| 234 | +void xCameraFXShake(F32 maxTime, F32 magnitude, F32 cycleMax, F32 rotate_magnitude, F32 radius, |
| 235 | + xVec3* epicenter, xVec3* player); |
235 | 236 |
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236 | 237 | #endif |
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