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Merge branch 'main' into dev
2 parents 3f4bfc2 + 06a0348 commit e07a9a2

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4 files changed

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src/SB/Core/x/xBehaviour.h

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@@ -147,13 +147,20 @@ struct xPsyche : RyzMemData
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struct xGoal : xListItem<xGoal>, xFactoryInst
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{
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xPsyche* psyche; // 0x18
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S32 goalID;
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en_GOALSTATE stat;
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S32 flg_able; // 0x24
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xGoalProcessCallback fun_process;
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xGoalPreCalcCallback fun_precalc;
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xGoalChkRuleCallback fun_chkRule;
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xPsyche* psyche; //0x18
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en_GOALSTATE stat;
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S32 flg_able; //0x20
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S32 (*fun_process)(xGoal*, void*, en_trantype*, F32, void*);
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void* cbdata;
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xGoal(S32 goalID)
@@ -192,6 +199,7 @@ struct xGoal : xListItem<xGoal>, xFactoryInst
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virtual S32 Enter(F32 dt, void* updCtxt)
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{
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return 0;
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}
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@@ -216,6 +224,15 @@ struct xGoal : xListItem<xGoal>, xFactoryInst
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virtual S32 SysEvent(xBase* from, xBase* to, U32 toEvent, const F32* toParam,
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xBase* toParamWidget, S32* handled)
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S32 flg_npcgauto : 8;
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S32 flg_npcgable : 16;
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S32 bul_entered : 1;
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S32 bul_resumed : 1;
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S32 bul_unused : 6;
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} flags;
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struct
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{
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return 1;
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}

src/SB/Game/zParticleSystemWaterfall.cpp

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@@ -1,3 +1,4 @@
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// #include "zParticleSystemWaterfall.h"
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// void zParticleGeneratorWaterfallSplash::deactivate()
@@ -107,3 +108,5 @@
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// {
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// batch_group.create();
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// }
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src/SB/Game/zParticleSystemWaterfall.h

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@@ -1,3 +1,4 @@
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// #ifndef ZPARTICLESYSTEMWATERFALL_H
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// #define ZPARTICLESYSTEMWATERFALL_H
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@@ -272,3 +273,4 @@
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// };
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// #endif
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src/SB/Game/zWadNME.cpp

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@@ -16,3 +16,4 @@
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// {
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// return 0xc07b0007; // HACKED TOGETHER FOR TESTING PURPOSES
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// }
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