Skip to content
Discussion options

You must be logged in to vote

The Desktop Duplication API only supports capturing from the GPU used for display. Since cross-device sharing of textures is not supported, we would have to read back each frame from the display GPU to the CPU and then write it to the encoding GPU to encode it. Though it's definitely possible to do, we don't currently support that today (and performance may be worse due to all the extra copies of each frame). Since NVENC is special dedicated encoding silicon that requires little/no involvement of any of the compute cores used for games, it's unlikely to have a noticeable performance impact on your games, if that's what you're wondering about.

But if you want to try it anyway, you can conn…

Replies: 0 comments 2 replies

Comment options

You must be logged in to vote
1 reply
@Wordsmith9091
Comment options

Answer selected by ReenigneArcher
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
2 participants