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Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the nightly release?
Describe the BugAttempting to connect more than 4 gamepads to the client system running Moonlight yields unexpected behavior. The fifth gamepad will not be registered on the host system running Sunshine. Also, the fifth controller might displace another controller that was already connected. Plugging the fifth controller directly into the host system works as expected. Expected BehaviorSupport more than 4 controllers simultaneously. Additional ContextNo response Host Operating SystemLinux Operating System VersionArch Linux Architecture64 bit Sunshine commit or version0.17.0 PackageLinux - AUR GPU TypeAMD GPU ModelRX 5700 XT GPU Driver/Mesa Version22.3.4 Capture Method (Linux Only)KMS Relevant log outputNo response |
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Replies: 0 comments 23 replies
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Does anyone know what it would take to get this working? Am I doing something wrong? Is it a limitation of the protocol, or Moonlight, or Sunshine, or both? |
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Hi, is your problem resolved? I encountered the same issue, and I only have 3 controllers that can be used simultaneously. |
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The 4 controller limit is enforced on the Moonlight side to match GFE's limit. The theoretical protocol limit is 16 per client (number of bits in the active gamepad mask field). I have updated most Moonlight clients to support up to 16 controllers with Sunshine recently, but the changes haven't made it into Moonlight releases yet. |
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@cgutman Please tell me how to increase the number of gamepads to at least 5, I really need it |
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I've been trying to fix this problem for a week now |
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If it takes you 10 hours to download a 24MB file, the issue is with you or your ISP not the download site. Although, you don't sound very amicable so I would be surprised if you get any further help. |
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Was this feature eventually merged into the main build? |
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The 4 controller limit is enforced on the Moonlight side to match GFE's limit. The theoretical protocol limit is 16 per client (number of bits in the active gamepad mask field).
I have updated most Moonlight clients to support up to 16 controllers with Sunshine recently, but the changes haven't made it into Moonlight releases yet.