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During my usage of Sunshine in scenarios involving unstable network conditions (specifically when packet loss reaches 30% or more), I noticed that the ENet protocol struggles to maintain smooth performance, leading to noticeable frame drops and stuttering.
KCP's design philosophy aligns well with game streaming requirements:
Prioritizes low latency over bandwidth efficiency
Implements fast retransmission without head-of-line blocking
Provides better packet loss recovery while maintaining real-time constraints
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During my usage of Sunshine in scenarios involving unstable network conditions (specifically when packet loss reaches 30% or more), I noticed that the ENet protocol struggles to maintain smooth performance, leading to noticeable frame drops and stuttering.
KCP's design philosophy aligns well with game streaming requirements:
Has anyone experimented with KCP in Sunshine?
github.com/skywind3000/kcp
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