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@@ -9,7 +9,7 @@ More information about BRG - https://docs.unity3d.com/Manual/batch-renderer-grou
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The **Brg Container** provides high-level API for instancing data reading and writing. It supports UBO and SSBO buffer types, so it can be used for GLES.
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Supports types of culling:
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Supports features:
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- Frustum culling
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- LOD
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- LOD Cross Fade
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- Unity Collections: 2.2.1
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- Unity Burst: 1.8.8
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## Unity versions supported
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- Tested on the Unity 2023.1.x version.
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- The Unity 2023.2.x version will be tested soon.
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- The Unity 6 version will be tested only when it gets stable.
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## How to install
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From UPM:
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- install the package from git URL (https://github.com/LizzyFox-code/BrgContainer)
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- install the package from disk: download repo as zip archive, unpack and select the package.json file
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- install the package from OpenUPM: https://openupm.com/packages/com.lizzyfox-code.brg-container/
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## Samples
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-**Hello World** is a simple sample. It shows how to create the Brg Container and change data for each instance in a Job.
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**FadeTransitionWidth**
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**FadeTransitionWidth** is a relative metric that shows when a LOD starts fading. For example, 0 value means that a LOD starts fading from minimum distance (from start).
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1 value means that a LOD never starts fading, therefore the LOD switching is abrupt.
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1 value means that a LOD never starts fading, therefore the LOD switching is abrupt.
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