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argument.yaml
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772 lines (758 loc) · 18.1 KB
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# --------------------
# Define arguments.
# --------------------
# ==================== Alas ====================
Scheduler:
Enable:
type: checkbox
value: false
option: [ true, false ]
NextRun: 2020-01-01 00:00:00
Command: Alas
SuccessInterval:
value: 0
display: hide
FailureInterval:
value: 120
display: hide
ServerUpdate:
value: 00:00
display: hide
Emulator:
Serial:
value: auto
valuetype: str
PackageName:
value: auto
option: [ auto, ]
ServerName:
value: disabled
option: [ disabled, ]
ScreenshotMethod:
value: auto
option: [
auto,
ADB,
ADB_nc,
uiautomator2,
aScreenCap,
aScreenCap_nc,
DroidCast,
DroidCast_raw,
nemu_ipc,
ldopengl,
]
ControlMethod:
value: MaaTouch
option: [
ADB,
uiautomator2,
minitouch,
Hermit,
MaaTouch,
]
ScreenshotDedithering: false
AdbRestart: false
EmulatorInfo:
Emulator:
value: auto
option: [
auto,
NoxPlayer,
NoxPlayer64,
BlueStacks4,
BlueStacks5,
BlueStacks4HyperV,
BlueStacks5HyperV,
LDPlayer3,
LDPlayer4,
LDPlayer9,
MuMuPlayer,
MuMuPlayerX,
MuMuPlayer12,
MEmuPlayer,
]
name:
value: null
type: textarea
path:
value: null
type: textarea
Error:
HandleError: true
SaveError: true
OnePushConfig:
type: textarea
mode: yaml
value: 'provider: null'
ScreenshotLength: 1
Optimization:
ScreenshotInterval: 0.3
CombatScreenshotInterval: 1.0
TaskHoardingDuration: 0
WhenTaskQueueEmpty:
value: goto_main
option: [ stay_there, goto_main, close_game ]
DropRecord:
SaveFolder: ./screenshots
AzurStatsID: null
API:
value: default
option: [ default, cn_gz_reverse_proxy]
ResearchRecord:
value: do_not
option: [ do_not, save, upload, save_and_upload ]
CommissionRecord:
value: do_not
option: [ do_not, save, upload, save_and_upload ]
CombatRecord:
value: do_not
option: [ do_not, save ]
OpsiRecord:
value: do_not
option: [ do_not, save, upload, save_and_upload ]
MeowfficerBuy:
value: do_not
option: [ do_not, save ]
MeowfficerTalent:
value: do_not
option: [ do_not, save, upload, save_and_upload ]
Retirement:
RetireMode:
value: one_click_retire
option: [ one_click_retire, enhance, old_retire ]
OneClickRetire:
KeepLimitBreak:
value: keep_limit_break
option: [ keep_limit_break, do_not_keep ]
Enhance:
ShipToEnhance:
value: all
option: [ all, favourite ]
Filter:
CheckPerCategory: 5
OldRetire:
N: true
R: true
SR: false
SSR: false
RetireAmount:
value: retire_all
option: [ retire_all, retire_10 ]
# ==================== Farm ====================
Campaign:
Name: 12-4
Event:
value: campaign_main
option: [ campaign_main ]
Mode:
value: normal
option: [ normal, hard ]
UseClearMode: true
UseFleetLock: true
UseAutoSearch: true
Use2xBook: false
AmbushEvade: true
StopCondition:
OilLimit: 1000
RunCount: 0
MapAchievement:
value: non_stop
option: [ non_stop, 100_percent_clear, map_3_stars, threat_safe, threat_safe_without_3_stars ]
StageIncrease: false
GetNewShip: false
ReachLevel: 0
Fleet:
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
Fleet1Formation:
value: double_line
option: [ line_ahead, double_line, diamond ]
Fleet1Mode:
value: combat_auto
option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
Fleet1Step:
value: 3
option: [ 2, 3, 4, 5 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
Fleet2Formation:
value: double_line
option: [ line_ahead, double_line, diamond ]
Fleet2Mode:
value: combat_auto
option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
Fleet2Step:
value: 2
option: [ 2, 3, 4, 5 ]
FleetOrder:
value: fleet1_mob_fleet2_boss
option: [ fleet1_mob_fleet2_boss, fleet1_boss_fleet2_mob, fleet1_all_fleet2_standby, fleet1_standby_fleet2_all ]
Submarine:
Fleet:
value: 0
option: [ 0, 1, 2 ]
Mode:
value: do_not_use
option: [ do_not_use, hunt_only, boss_only, hunt_and_boss, every_combat ]
AutoSearchMode:
value: sub_standby
option: [ sub_standby, sub_auto_call ]
DistanceToBoss:
value: '2_grid_to_boss'
option: [ to_boss_position, 1_grid_to_boss, 2_grid_to_boss, use_open_ocean_support ]
Emotion:
Mode:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Value: 119
Fleet1Record:
value: 2020-01-01 00:00:00
display: disabled
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet1Oath: false
Fleet2Value: 119
Fleet2Record:
value: 2020-01-01 00:00:00
display: disabled
Fleet2Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet2Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2Oath: false
HpControl:
UseHpBalance: false
UseEmergencyRepair: false
UseLowHpRetreat: false
HpBalanceThreshold: 0.2
HpBalanceWeight: 1000, 1000, 1000
RepairUseSingleThreshold: 0.3
RepairUseMultiThreshold: 0.6
LowHpRetreatThreshold: 0.3
EnemyPriority:
EnemyScaleBalanceWeight:
value: default_mode
option: [ default_mode, S3_enemy_first, S1_enemy_first ]
C11AffinityFarming:
RunCount: 32
C72MysteryFarming:
StepOnA3: true
C122MediumLeveling:
LargeEnemyTolerance:
value: 1
option: [ 0, 1, 2, 10 ]
C124LargeLeveling:
NonLargeEnterTolerance:
value: 1
option: [ 0, 1, 2 ]
NonLargeRetreatTolerance:
value: 1
option: [ 0, 1, 2, 10 ]
PickupAmmo:
value: 3
option: [ 3, 4, 5 ]
GemsFarming:
ChangeFlagship:
value: ship
option: [ ship, ship_equip ]
CommonCV:
value: any
option: [ any, langley, bogue, ranger, hermes ]
ChangeVanguard:
value: ship
option: [ disabled, ship, ship_equip ]
CommonDD:
value: any
option: [ any, favourite, aulick_or_foote , cassin_or_downes, z20_or_z21 ]
CommissionLimit: true
# ==================== Event ====================
EventGeneral:
PtLimit: 0
TimeLimit: 2020-01-01 00:00:00
TaskBalancer:
Enable: false
CoinLimit: 10000
TaskCall:
value: Main
option: [ Main, Main2, Main3 ]
EventDaily:
StageFilter: |-
A1 > A2 > A3
LastStage: 0
Raid:
Mode:
value: hard
option: [ easy, normal, hard, ex ]
UseTicket: false
RaidDaily:
StageFilter: |-
hard > normal > easy
Hospital:
UseRecommendFleet: true
MaritimeEscort:
Enable: true
Coalition:
Mode:
value: area1-normal
option: [ area1-normal, area1-hard, area2-normal, area2-hard, area3-normal, area3-hard, area4-normal, area4-hard, area5-normal, area5-hard, area6-normal, area6-hard ]
Fleet:
value: single
option: [ single, multi ]
# ==================== Reward ====================
Commission:
PresetFilter:
value: cube
option:
- cube
- cube_24h
- chip
- chip_24h
- oil
- custom
CustomFilter: |-
DailyEvent > Gem-4 > Gem-2 > Gem-8 > ExtraCube-0:30
> UrgentCube-1:30 > UrgentCube-1:45 > UrgentCube-3
> ExtraDrill-5:20 > ExtraDrill-2 > ExtraDrill-3:20
> UrgentCube-2:15 > UrgentCube-4
> ExtraDrill-1 > UrgentCube-6 > ExtraCube-1:30
> ExtraDrill-2:40 > ExtraDrill-0:20
> Major > DailyChip > DailyResource
> ExtraPart-0:30 > ExtraOil-1 > UrgentBox-6
> ExtraCube-3 > ExtraPart-1 > UrgentBox-3
> ExtraCube-4 > ExtraPart-1:30 > ExtraOil-4
> UrgentBox-1 > ExtraCube-5 > UrgentBox-1
> ExtraCube-8 > ExtraOil-8
> UrgentDrill-4 > UrgentDrill-2:40 > UrgentDrill-2
> UrgentDrill-1 > UrgentDrill-1:30 > UrgentDrill-1:10
> Extra-0:20 > Extra-0:30 > Extra-1:00 > Extra-1:30 > Extra-2:00
> shortest
DoMajorCommission: false
Tactical:
TacticalFilter: |-
SameT4 > SameT3 > SameT2 > SameT1
> BlueT2 > YellowT2 > RedT2
> BlueT3 > YellowT3 > RedT3
> BlueT4 > YellowT4 > RedT4
> BlueT1 > YellowT1 > RedT1
> first
RapidTrainingSlot:
value: do_not_use
option: [ do_not_use, slot_1, slot_2, slot_3, slot_4 ]
ControlExpOverflow:
Enable: true
T4Allow: 100
T3Allow: 100
T2Allow: 200
T1Allow: 200
AddNewStudent:
Enable: false
Favorite: true
Research:
UseCube:
value: only_05_hour
option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UseCoin:
value: always_use
option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UsePart:
value: always_use
option: [ always_use, only_05_hour, only_no_project, do_not_use ]
AllowDelay: true
PresetFilter:
value: series_8_blueprint_305
option:
- custom
- series_8_blueprint_305
- series_8_blueprint_only
- series_8_305_only
- series_7_blueprint_la9
- series_7_blueprint_only
- series_7_la9_only
- series_6_blueprint_203
- series_6_blueprint_only
- series_6_203_only
- series_5_blueprint_152
- series_5_blueprint_only
- series_5_152_only
- series_4_blueprint_tenrai
- series_4_blueprint_only
- series_4_tenrai_only
- series_3_blueprint_234
- series_3_blueprint_only
- series_3_234_only
- series_2_than_3_457_234
- series_2_blueprint_457
- series_2_blueprint_only
- series_2_457_only
CustomFilter: |-
S8-DR0.5 > S8-PRY0.5 > S8-Q0.5 > S8-H0.5 > Q0.5 > S8-DR2.5
> S8-G1.5 > S8-Q1 > S8-DR5 > 0.5 > S8-G4 > S8-Q2 > S8-PRY2.5 > reset
> S8-DR8 > Q1 > 1 > S8-E-315 > S8-G2.5 > G1.5 > 1.5 > S8-E-031
> S8-Q4 > Q2 > E2 > 2 > DR2.5 > PRY2.5 > G2.5 > 2.5 > S8-PRY5
> S8-PRY8 > Q4 > G4 > 4 > S8-C6 > DR5 > PRY5 > 5 > C6 > 6 > S8-C8
> S8-C12 > DR8 > PRY8 > C8 > 8 > C12 > 12
Dorm:
Collect: true
Feed: true
FeedFilter: 20000 > 10000 > 5000 > 3000 > 2000 > 1000
BuyFurniture:
Enable: false
BuyOption:
type: select
value: all
option: [ set, all ]
LastRun: 2020-01-01 00:00:00
Meowfficer:
BuyAmount: 1
FortChoreMeowfficer: true
MeowfficerTrain:
Enable: false
Mode:
value: seamlessly
option: [ seamlessly, once_a_day ]
RetainTalentedGold: true
RetainTalentedPurple: true
EnhanceIndex: 1
MaxFeedLevel: 5
GuildLogistics:
Enable: true
SelectNewMission: false
ExchangeFilter: |-
PlateTorpedoT1 > PlateAntiAirT1 > PlatePlaneT1 > PlateGunT1 > PlateGeneralT1
> PlateTorpedoT2 > PlateAntiAirT2 > PlatePlaneT2 > PlateGunT2 > PlateGeneralT2
> PlateTorpedoT3 > PlateAntiAirT3 > PlatePlaneT3 > PlateGunT3 > PlateGeneralT3
> OxyCola > Coolant > Merit > Coin > Oil
GuildOperation:
Enable: true
SelectNewOperation: false
NewOperationMaxDate: 15
JoinThreshold: 1
AttackBoss: true
BossFleetRecommend: false
Reward:
CollectOil: true
CollectCoin: true
CollectExp: true
CollectMission: true
CollectWeeklyMission: true
Awaken:
LevelCap:
value: level120
option: [ level120, level125 ]
Favourite:
value: false
GeneralShop:
UseGems: false
Refresh: false
BuySkinBox: false
ConsumeCoins: false
Filter: |-
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
> Cube
> FoodT6 > FoodT5
GuildShop:
Refresh: true
Filter: |-
PlateT4 > BookT3 > PR > CatT3 > Chip > BookT2 > Retrofit > FoodT6 > FoodT5 > CatT2 > BoxT4
BOX_T3:
value: ironblood
option: [ eagle, royal, sakura, ironblood ]
BOX_T4:
value: ironblood
option: [ eagle, royal, sakura, ironblood ]
BOOK_T2:
value: red
option: [ red, blue, yellow ]
BOOK_T3:
value: red
option: [ red, blue, yellow ]
RETROFIT_T2:
value: cl
option: [ dd, cl, bb, cv ]
RETROFIT_T3:
value: cl
option: [ dd, cl, bb, cv ]
PLATE_T2:
value: general
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T3:
value: general
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T4:
value: gun
option: [ general, gun, torpedo, antiair, plane ]
PR1:
value: neptune
option: [ neptune, monarch, ibuki, izumo, roon, saintlouis ]
PR2:
value: seattle
option: [ seattle, georgia, kitakaze, gascogne ]
PR3:
value: cheshire
option: [ cheshire, mainz, odin, champagne ]
MedalShop2:
Filter: |-
DR > PR
> BookRedT3 > BookYellowT3 > BookBlueT3
> BookRedT2 > BookYellowT2 > BookBlueT2
> RetrofitT3
> FoodT6 > FoodT5
> PlateGeneralT3 > PlateWildT3
RETROFIT_T1:
value: cl
option: [ dd, cl, bb, cv ]
RETROFIT_T2:
value: cl
option: [ dd, cl, bb, cv ]
RETROFIT_T3:
value: cl
option: [ dd, cl, bb, cv ]
PLATE_T1:
value: general
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T2:
value: general
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T3:
value: general
option: [ general, gun, torpedo, antiair, plane ]
MeritShop:
Refresh: false
Filter: |-
Cube
CoreShop:
Filter: |-
Array
ShipyardDr:
ResearchSeries:
value: 2
option: [ 2, 3, 4 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
BuyAmount: 2
LastRun: 2020-01-01 00:00:00
Shipyard:
ResearchSeries:
value: 1
option: [ 1, 2, 3, 4, 5 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
BuyAmount: 2
LastRun: 2020-01-01 00:00:00
Gacha:
Pool:
value: light
option: [ light, heavy, special, event, wishing_well ]
Amount:
value: 1
option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
UseTicket: true
UseDrill: false
BattlePass:
Collect: true
DataKey:
Collect: true
ForceCollect: false
Mail:
ClaimMerit: true
ClaimMaintenance: false
ClaimTradeLicense: false
DeleteCollected: true
SupplyPack:
Collect: true
DayOfWeek:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
Minigame:
Collect: false
PrivateQuarters:
BuyRoses: true
BuyCake: false
TargetInteract: true
TargetShip:
value: anchorage
option: [ anchorage, noshiro, sirius, new_jersey, taihou ]
# ==================== Daily ====================
Daily:
UseDailySkip: true
EscortMission:
value: first
option: [ skip, first, second, third ]
EscortMissionFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
AdvanceMission:
value: first
option: [ skip, first, second, third ]
AdvanceMissionFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
FierceAssault:
value: first
option: [ skip, first, second, third ]
FierceAssaultFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
TacticalTraining:
value: second
option: [ skip, first, second, third ]
TacticalTrainingFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
SupplyLineDisruption:
value: second
option: [ skip, first, second, third ]
ModuleDevelopment:
value: first
option: [ skip, first, second ]
ModuleDevelopmentFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmergencyModuleDevelopment:
value: first
option: [ skip, first, second ]
EmergencyModuleDevelopmentFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
Hard:
HardStage: 11-4
HardFleet:
value: 1
option: [ 1, 2 ]
Exercise:
OpponentChooseMode:
value: max_exp
option: [ max_exp, easiest, leftmost, easiest_else_exp ]
OpponentTrial: 1
ExerciseStrategy:
value: aggressive
option: [ aggressive, fri18, sat0, sat12, sat18, sun0, sun12, sun18 ]
LowHpThreshold: 0.4
LowHpConfirmWait: 0.1
OpponentRefreshValue: 0
OpponentRefreshRecord: 2020-01-01 00:00:00
Sos:
Chapter:
value: 3
option: [ 3, 4, 5, 6, 7, 8, 9, 10 ]
# ==================== Opsi ====================
OpsiAshAssist:
Tier: 15
OpsiGeneral:
UseLogger: true
BuyActionPointLimit:
value: 0
option: [ 0, 1, 2, 3, 4, 5 ]
OilLimit: 1000
RepairThreshold: 0.4
DoRandomMapEvent: true
AkashiShopFilter: |-
ActionPoint > PurpleCoins
OpsiAshBeacon:
AttackMode:
value: current
option: [ current, current_dossier ]
OneHitMode: true
DossierAutoAttackMode: false
RequestAssist: true
EnsureFullyCollected: true
OpsiFleetFilter:
Filter: |-
Fleet-4 > CallSubmarine > Fleet-2 > Fleet-3 > Fleet-1
OpsiFleet:
Fleet:
value: 1
option: [ 1, 2, 3, 4 ]
Submarine: false
OpsiExplore:
SpecialRadar: false
ForceRun: false
LastZone: 0
OpsiShop:
PresetFilter:
value: max_benefit_meta
option:
- max_benefit
- max_benefit_meta
- no_meta
- all
- custom
CustomFilter: |-
LoggerAbyssalT6 > LoggerAbyssalT5 > LoggerObscure > LoggerAbyssalT4 > ActionPoint > PurpleCoins
> GearDesignPlanT3 > PlateRandomT4 > DevelopmentMaterialT3 > GearDesignPlanT2 > GearPart
> OrdnanceTestingReportT3 > OrdnanceTestingReportT2 > DevelopmentMaterialT2 > OrdnanceTestingReportT1
> METARedBook > CrystallizedHeatResistantSteel > NanoceramicAlloy > NeuroplasticProstheticArm > SupercavitationGenerator
OpsiVoucher:
Filter: |-
LoggerAbyssal > LoggerObscure > Book > Coin > Fragment
OpsiDaily:
DoMission: true
UseTuningSample: true
OpsiObscure:
ForceRun: false
OpsiAbyssal:
ForceRun: false
OpsiStronghold:
ForceRun: false
OpsiMonthBoss:
Mode:
value: normal
option: [ normal, normal_hard ]
CheckAdaptability: true
ForceRun: false
OpsiMeowfficerFarming:
ActionPointPreserve: 1000
HazardLevel:
value: 5
option: [ 3, 4, 5, 6, 10 ]
TargetZone:
value: 0
OpsiHazard1Leveling:
TargetZone:
value: 0
option: [ 0, 44, 22 ]
OpsiCheckLeveling:
TargetLevel: 0
LastRun: 2020-01-01 00:00:00
DelayAfterFull: false
# ==================== Tools ====================
Daemon:
EnterMap: true
OpsiDaemon:
RepairShip: true
SelectEnemy: true
EventStory:
SkipBattle:
type: checkbox
value: false
option: [ true, false ]
Benchmark:
DeviceType:
value: emulator
option: [
emulator,
plone_cloud_with_adb,
phone_cloud_without_adb,
android_phone,
android_phone_vmos,
]
TestScene:
value: screenshot_click
option: [ screenshot_click, screenshot, click ]
AzurLaneUncensored:
Repository:
value: https://gitee.com/LmeSzinc/AzurLaneUncensored
display: disabled
GameManager:
AutoRestart: true