單隊出擊繼承戰鬥計數 #2456
Unanswered
bookbug666
asked this question in
Q&A
單隊出擊繼承戰鬥計數
#2456
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
AzurLaneAutoScript/campaign/campaign_main/campaign_14_4.py
Lines 136 to 139 in bea3be4
以14-4為例,第5戰第6戰
道中
正常邏輯會去確認燈塔+拿彈藥+拿閃光彈,兩隊出擊沒有問題但今天若為刷委託任務執行3-4,有不小的機率會有多餘戰鬥(清路上的擋路怪)
如果要避免空彈打王,就得手動修改成以下(空彈清多餘戰,確保暢通才拿彈藥打王)
如果不添加這一行,雖然實際是同一隊伍,但由於切換成
fleet_boss
後alas相當於重置了已戰鬥次數,就會當成充足彈藥並執行戰鬥了有沒有什麼辦法讓戰鬥模式為
fleet1_all_fleet2_standby
或fleet1_standby_fleet2_all
可以繼承戰鬥計數,就能使用默認的踩彈藥(甚至拿閃光彈)Beta Was this translation helpful? Give feedback.
All reactions