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Merge pull request #58 from Looooong/use-handles-to-check-whether-to-draw-gizmos-or-not
Use Handles to check whether to draw gizmos or not
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CHANGELOG.md

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### Fixed
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- Fixed the gizmos being drawn in Game View.
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- Fixed camera stacking.
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## [0.0.1]
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Runtime/SRP/VXGIRenderer.cs

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@@ -172,10 +172,12 @@ void RenderGBuffers(ScriptableRenderContext renderContext, Camera camera) {
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[System.Diagnostics.Conditional("UNITY_EDITOR")]
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void RenderGizmos(ScriptableRenderContext renderContext, Camera camera, GizmoSubset gizmoSubset)
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{
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if (UnityEditor.SceneView.currentDrawingSceneView?.drawGizmos ?? false)
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#if UNITY_EDITOR
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if (UnityEditor.Handles.ShouldRenderGizmos())
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{
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renderContext.DrawGizmos(camera, gizmoSubset);
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}
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#endif
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}
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void RenderLighting(ScriptableRenderContext renderContext, Camera camera, VXGI vxgi) {

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