@@ -51,15 +51,19 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c
5151 foreach ( var camera in cameras ) {
5252 BeginCameraRendering ( renderContext , camera ) ;
5353
54- if ( camera . TryGetComponent < VXGI > ( out var vxgi ) && vxgi . isActiveAndEnabled ) {
55- vxgi . Render ( renderContext , _renderer ) ;
54+ if ( camera . cameraType == CameraType . Game ) {
55+ if ( camera . TryGetComponent < VXGI > ( out var vxgi ) && vxgi . isActiveAndEnabled ) {
56+ vxgi . Render ( renderContext , _renderer ) ;
57+ } else {
58+ RenderFallback ( renderContext , camera ) ;
59+ }
5660 } else {
5761#if UNITY_EDITOR
5862 if ( camera . cameraType == CameraType . SceneView ) {
5963 ScriptableRenderContext . EmitWorldGeometryForSceneView ( camera ) ;
6064 }
6165
62- if ( mainCamera != null && mainCamera . TryGetComponent < VXGI > ( out vxgi ) && vxgi . isActiveAndEnabled ) {
66+ if ( mainCamera != null && mainCamera . TryGetComponent < VXGI > ( out var vxgi ) && vxgi . isActiveAndEnabled ) {
6367 vxgi . Render ( renderContext , camera , _renderer ) ;
6468 } else {
6569 RenderFallback ( renderContext , camera ) ;
@@ -80,24 +84,25 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c
8084 void RenderFallback ( ScriptableRenderContext renderContext , Camera camera ) {
8185 TriggerCameraCallback ( camera , "OnPreRender" , Camera . onPreRender ) ;
8286
83- _command . ClearRenderTarget ( true , true , Color . black ) ;
84- renderContext . ExecuteCommandBuffer ( _command ) ;
85- _command . Clear ( ) ;
87+ if ( ! camera . TryGetCullingParameters ( out _cullingParameters ) ) return ;
8688
8789 TriggerCameraCallback ( camera , "OnPreCull" , Camera . onPreCull ) ;
8890
89- if ( ! camera . TryGetCullingParameters ( out _cullingParameters ) ) return ;
90-
9191 var cullingResults = renderContext . Cull ( ref _cullingParameters ) ;
9292 var drawingSettings = new DrawingSettings { perObjectData = PerObjectData } ;
93- drawingSettings . SetShaderPassName ( 0 , ShaderTagIDs . Deferred ) ;
93+ drawingSettings . SetShaderPassName ( 0 , ShaderTagIDs . ForwardBase ) ;
9494 drawingSettings . SetShaderPassName ( 1 , ShaderTagIDs . PrepassBase ) ;
9595 drawingSettings . SetShaderPassName ( 2 , ShaderTagIDs . Always ) ;
9696 drawingSettings . SetShaderPassName ( 3 , ShaderTagIDs . Vertex ) ;
9797 drawingSettings . SetShaderPassName ( 4 , ShaderTagIDs . VertexLMRGBM ) ;
9898 drawingSettings . SetShaderPassName ( 5 , ShaderTagIDs . VertexLM ) ;
9999
100100 renderContext . SetupCameraProperties ( camera ) ;
101+
102+ _command . ClearRenderTarget ( true , true , camera . backgroundColor ) ;
103+ renderContext . ExecuteCommandBuffer ( _command ) ;
104+ _command . Clear ( ) ;
105+
101106 renderContext . DrawRenderers ( cullingResults , ref drawingSettings , ref _filteringSettings ) ;
102107 renderContext . DrawSkybox ( camera ) ;
103108
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