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I'm using, await AsyncImageLoader.LoadImageAsync(tex, byteArray); and it loads the correct texture and is greatly increasing performance but the main issue is sometimes the texture loads as completely black for 1 frame and it happens multiple times every second causing the texture to blink. I'm not simply loading a static texture but instead loading a series of textures that play a video. Any thoughts on what might be causing this?
video of the issue:
https://user-images.githubusercontent.com/91104156/204570541-7a66809b-432d-443b-95a1-705793665cbe.mp4
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good first issueGood for newcomersGood for newcomers