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updated workflows
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.github/workflows/kcpp-build-release-linux-cuda12.yaml

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env:
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BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
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KCPP_CUDA: 12.1.0
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REBUILD_VK_SHADERS: 1
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jobs:
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linux:

.github/workflows/kcpp-build-release-linux.yaml

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env:
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BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
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NOAVX2: 1
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REBUILD_VK_SHADERS: 1
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jobs:
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linux:

.github/workflows/kcpp-build-release-win-full-cu12.yaml

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wmic cpu get name
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wmic os get TotalVisibleMemorySize, FreePhysicalMemory
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- name: Rebuild Vulkan Shaders
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id: make_vk_shaders
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run: |
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make vulkan-shaders-gen -j ${env:NUMBER_OF_PROCESSORS}
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echo "Vulkan Shaders Rebuilt"
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- name: Build Non-CUDA
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id: make_build
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run: |

.github/workflows/kcpp-build-release-win-full.yaml

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wmic cpu get name
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wmic os get TotalVisibleMemorySize, FreePhysicalMemory
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- name: Rebuild Vulkan Shaders
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id: make_vk_shaders
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run: |
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make vulkan-shaders-gen -j ${env:NUMBER_OF_PROCESSORS}
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echo "Vulkan Shaders Rebuilt"
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- name: Build Non-CUDA
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id: make_build
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run: |

.github/workflows/kcpp-build-release-win-oldcpu-full.yaml

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wmic cpu get name
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wmic os get TotalVisibleMemorySize, FreePhysicalMemory
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- name: Rebuild Vulkan Shaders
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id: make_vk_shaders
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run: |
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make vulkan-shaders-gen -j ${env:NUMBER_OF_PROCESSORS}
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echo "Vulkan Shaders Rebuilt"
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- name: Build Non-CUDA
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id: make_build
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run: |

.gitignore

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.vscode/
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ggml-metal-embed.metal
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ggml/src/ggml-vulkan-shaders.cpp
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ggml/src/ggml-vulkan-shaders.hpp
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vulkan-shaders-gen.exe
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vulkan-shaders-gen
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lcov-report/
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gcovr-report/

koboldcpp.sh

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LLAMA_NOAVX2_FLAG="LLAMA_NOAVX2=1"
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fi
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if [ -n "$REBUILD_VK_SHADERS" ]; then
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echo "Rebuilding Vulkan Shaders..."
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bin/micromamba run -r conda -p conda/envs/linux make vulkan-shaders-gen -j$(nproc) LLAMA_ADD_CONDA_PATHS=1
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echo "Vulkan Shaders Rebuilt."
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fi
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bin/micromamba run -r conda -p conda/envs/linux make -j$(nproc) LLAMA_VULKAN=1 LLAMA_CLBLAST=1 LLAMA_CUBLAS=1 LLAMA_PORTABLE=1 LLAMA_ADD_CONDA_PATHS=1 $LLAMA_NOAVX2_FLAG
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if [ $? -ne 0 ]; then
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echo "Error: make failed."

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