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update submodules
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5 files changed

+14
-13
lines changed

5 files changed

+14
-13
lines changed

meta/3rd/lovr/library/lovr/filesystem.lua

Lines changed: 10 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -17,12 +17,22 @@
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--- <tr>
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--- <td>macOS</td>
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--- <td><code>/Users/&lt;user&gt;/Library/Application Support/LOVR/&lt;identity&gt;</code></td>
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--- </tr>
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--- <tr>
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--- <td>Linux</td>
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--- <td><code>/home/&lt;user&gt;/.local/share/LOVR/&lt;identity&gt;</code></td>
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--- </tr>
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--- <tr>
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--- <td>Android</td>
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--- <td><code>/sdcard/Android/data/<identity>/files</code></td>
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--- </tr> </table>
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---
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---`<identity>` should be a unique identifier for your app.
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---
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---It can be set either in `lovr.conf` or by using `lovr.filesystem.setIdentity`.
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---
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---On Android, the identity can not be changed and will always be the package id, like `org.lovr.app`.
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---
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---All filenames are relative to either the save directory or the directory containing the project source.
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---
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---Files in the save directory take precedence over files in the project.
@@ -278,14 +288,6 @@ function lovr.filesystem.setIdentity(identity) end
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---@param path? string # An optional semicolon separated list of search patterns.
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function lovr.filesystem.setRequirePath(path) end
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---
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---Sets the location of the project's source.
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---
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---This can only be done once, and is usually done internally.
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---
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---@param identity string # The path containing the project's source.
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function lovr.filesystem.setSource(identity) end
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---
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---Unmounts a directory or archive previously mounted with `lovr.filesystem.mount`.
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---

meta/3rd/lovr/library/lovr/graphics.lua

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Original file line numberDiff line numberDiff line change
@@ -462,7 +462,6 @@ function lovr.graphics.newMaterial(properties) end
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---
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---- glTF: Morph targets are not supported.
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---- glTF: Only the default scene is loaded.
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---- glTF: Only the default scene is loaded.
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---- glTF: Currently, each skin in a Model can have up to 256 joints.
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---- glTF: Meshes can't appear multiple times in the node hierarchy with different skins, they need
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--- to use 1 skin consistently.

meta/3rd/lovr/library/lovr/physics.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1411,8 +1411,8 @@ function World:getResponseTime() end
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---
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---The default step count is 20.
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---
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---@param steps number # The step count.
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function World:getStepCount(steps) end
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---@return number steps # The step count.
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function World:getStepCount() end
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---
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---Returns the tightness of joints in the World.

script/brave/work.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,7 @@ brave.on('compile', function (param)
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, param.version
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, param.options
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)
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log.debug('compile', param.uri, 'takes:', os.clock() - clock)
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log.debug('Async compile', param.uri, 'takes:', os.clock() - clock)
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return {
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state = state,
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err = err,

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