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update submodules and docs
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3rd/love-api

3rd/lpeglabel

Submodule lpeglabel updated 1 file

doc/en-us/config.md

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* ``"missing-return-value"``
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* ``"need-check-nil"``
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* ``"need-paren"``
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* ``"nesting-long-mark"``
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* ``"newfield-call"``
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* ``"newline-call"``
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* ``"no-unknown"``

doc/pt-br/config.md

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* ``"missing-return-value"``
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* ``"need-check-nil"``
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* ``"need-paren"``
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* ``"nesting-long-mark"``
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* ``"newfield-call"``
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* ``"newline-call"``
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* ``"no-unknown"``

doc/zh-cn/config.md

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* ``"missing-return-value"``
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* ``"need-check-nil"``
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* ``"need-paren"``
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* ``"nesting-long-mark"``
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* ``"newfield-call"``
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* ``"newline-call"``
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* ``"no-unknown"``

doc/zh-tw/config.md

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* ``"missing-return-value"``
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* ``"need-check-nil"``
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* ``"need-paren"``
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* ``"nesting-long-mark"``
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* ``"newfield-call"``
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* ``"newline-call"``
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* ``"no-unknown"``

meta/3rd/love2d/library/love/math.lua

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---
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---@return number e1_1 # The first column of the first row of the matrix.
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---@return number e1_2 # The second column of the first row of the matrix.
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---@return number e1_3 # The third column of the first row of the matrix.
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---@return number e1_4 # The fourth column of the first row of the matrix.
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---@return number e2_1 # The first column of the second row of the matrix.
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---@return number e2_2 # The second column of the second row of the matrix.
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---@return number e2_3 # The third column of the second row of the matrix.
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---@return number e2_4 # The fourth column of the second row of the matrix.
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---@return number e3_1 # The first column of the third row of the matrix.
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---@return number e3_2 # The second column of the third row of the matrix.
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---@return number e3_3 # The third column of the third row of the matrix.
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---@return number e3_4 # The fourth column of the third row of the matrix.
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---@return number e4_1 # The first column of the fourth row of the matrix.
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---@return number e4_2 # The second column of the fourth row of the matrix.
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---@return number e4_3 # The third column of the fourth row of the matrix.
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---@return number e4_4 # The fourth column of the fourth row of the matrix.
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function Transform:getMatrix() end
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---
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---[Open in Browser](https://love2d.org/wiki/Transform:setMatrix)
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---
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---@overload fun(self: love.Transform, layout: love.MatrixLayout, e1_1: number, e1_2: number, ..., e4_4: number):love.Transform
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---@overload fun(self: love.Transform, layout: love.MatrixLayout, e1_1: number, e1_2: number, e1_3: number, e1_4: number, e2_1: number, e2_2: number, e2_3: number, e2_4: number, e3_1: number, e3_2: number, e3_3: number, e3_4: number, e4_1: number, e4_2: number, e4_3: number, e4_4: number):love.Transform
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---@overload fun(self: love.Transform, layout: love.MatrixLayout, matrix: table):love.Transform
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---@overload fun(self: love.Transform, layout: love.MatrixLayout, matrix: table):love.Transform
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---@param e1_1 number # The first column of the first row of the matrix.

meta/3rd/lovr/library/lovr/filesystem.lua

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---
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---Set the name of the save directory.
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---
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---@param identity string # The new name of the save directory.
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---This function can only be called once and is called automatically at startup, so this function normally isn't called manually.
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---
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---However, the identity can be changed by setting the `t.identity` option in `lovr.conf`.
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---
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---@param identity string # The name of the save directory.
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function lovr.filesystem.setIdentity(identity) end
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---

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