You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Revert my previous change to restore the original collision group example
Reverting my change (Roblox#984) because the original example is clearer and handles all cases better. It properly sets collision groups for parts added after the character spawns, which my version didn’t cover. This makes the official documentation more complete and easier to understand.
Regarding performance, the difference is minimal for most use cases, but the original version is safer as it handles dynamic parts correctly without impacting performance noticeably
0 commit comments