Commit c6c0cc4
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[D3D] Fixed default UAV of 3D textures.
The default UAV for RWTexture3D resources must use the texture depth, not the array size.
This adds `GetDepthOrArraySize()` to both D3D11Texture and D3D12Texture classes to pick
the right parameter for 3D textures and all other texture types.1 parent f2ea13b commit c6c0cc4
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4 files changed
+16
-2
lines changed- sources/Renderer
- Direct3D11/Texture
- Direct3D12/Texture
4 files changed
+16
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