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.github/workflows/auto-assign.yml

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name: Auto Assign
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on:
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issues:
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types: [opened]
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pull_request:
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types: [opened]
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jobs:
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run:
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runs-on: ubuntu-latest
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permissions:
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issues: write
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pull-requests: write
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steps:
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- name: 'Auto-assign issue'
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uses: pozil/auto-assign-issue@v1
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with:
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repo-token: ${{ secrets.GITHUB_TOKEN }}
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assignees: noxygalaxy
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numOfAssignee: 1

.github/workflows/build.yml

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name: build
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on: [pull_request, push]
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jobs:
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build:
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runs-on: ubuntu-24.04
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steps:
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- name: checkout repository
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uses: actions/checkout@v4
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- name: validate gradle wrapper
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uses: gradle/actions/wrapper-validation@v4
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- name: setup jdk
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uses: actions/setup-java@v4
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with:
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java-version: "21"
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distribution: "microsoft"
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- name: make gradle wrapper executable
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run: chmod +x ./gradlew
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- name: build
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run: ./gradlew :versions:1.20.1:build :versions:1.20.4:build :versions:1.20.6:build :versions:1.21:build :versions:1.21.1:build :versions:1.21.3:build :versions:1.21.4:build
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- name: consolidate artifacts
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run: |
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mkdir all-libs
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cp versions/*/build/libs/*.jar all-libs/
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- name: capture build artifacts
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uses: actions/upload-artifact@v4
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with:
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name: Artifacts
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path: all-libs/

.gitignore

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# gradle
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.gradle/
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build/
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out/
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classes/
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# eclipse
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*.launch
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# idea
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.idea/
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*.iml
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*.ipr
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*.iws
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# vscode
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.settings/
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.vscode/
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bin/
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.classpath
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.project
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# macos
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*.DS_Store
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# fabric
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run/
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# java
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hs_err_*.log
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replay_*.log
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*.hprof
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*.jfr

LICENSE

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Creative Commons Legal Code
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CC0 1.0 Universal
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LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
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INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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HEREUNDER.
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Statement of Purpose
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The laws of most jurisdictions throughout the world automatically confer
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exclusive Copyright and Related Rights (defined below) upon the creator
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and subsequent owner(s) (each and all, an "owner") of an original work of
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limitation commercial, advertising or promotional purposes (the
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partial invalidity or ineffectiveness shall not invalidate the remainder
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will not (i) exercise any of his or her remaining Copyright and Related
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action with respect to the Work, in either case contrary to Affirmer's
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4. Limitations and Disclaimers.
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c. Affirmer disclaims responsibility for clearing rights of other persons
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Further, Affirmer disclaims responsibility for obtaining any necessary
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d. Affirmer understands and acknowledges that Creative Commons is not a
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this CC0 or use of the Work.

README.md

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![LumaHunt Banner](_assets/lumahuntbanner.png)
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A Minecraft mod that integrates Manhunt-style game mechanics directly into the client, featuring a custom lobby system, role management, and easy game setup.
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<div align="center">
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[![Minecraft](https://img.shields.io/badge/Minecraft-1.20--1.21.x-1f8b4c?style=for-the-badge&logo=minecraft&logoColor=white)](https://www.minecraft.net/)
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[![Fabric](https://img.shields.io/badge/Fabric-F8F6E8?style=for-the-badge&logo=fabric&logoColor=3F2D23)](https://fabricmc.net/)
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[![License](https://img.shields.io/badge/License-CC0_1.0-61d0bc?style=for-the-badge&logo=creative-commons&logoColor=white)](https://creativecommons.org/publicdomain/zero/1.0/)
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</div>
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_If you have any issues, **PLEASE** report them on our [GitHub Issues](https://github.com/LumaBlossom/LumaHunt/issues) page._
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## 🎮 Game Modes
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- **Manhunt**: Play Manhunt-style game mechanics directly in the client. ( Like in Dream videos )
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## 🏰 Lobby System
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- **Role Management**: easily assign roles to players via a right-click context menu:
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- **👟 Runner**: The target who must beat the game.
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- **⚔️ Hunter**: The players trying to stop the Runner.
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- **👁️ Spectator**: Observers of the match.
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- **Code Sharing**: Host can reveal and copy the lobby code to share with friends.
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## ⚙️ Customization
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- **Start Modes**:
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- **DreamStart**: Classic Manhunt start.
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- **Headstarts**: Configurable timed headstarts for the Runner ( 10s, 30s, 1m, etc. ).
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- **Lobby Settings**: Adjust maximum player counts ( up to 20 ).
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- **Custom UI**: A custom-themed, cool & modern interface.
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## 📥 Installation
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1. Install **[Fabric Loader](https://fabricmc.net/)**.
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2. Download the **LumaHunt** mod `.jar` file.
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3. Install **[Fabric API](https://modrinth.com/mod/fabric-api)** ( Required ).
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4. Place both files into your `.minecraft/mods` folder.
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5. _(Optional)_ Install **[Mod Menu](https://modrinth.com/mod/modmenu)** to configure settings.
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## 🛠️ Configuration
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Access the settings menu from the LumaHunt Lobby to configure:
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- **Runner Headstart**: Time given to the Runner before Hunters are released.
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- **Max Players**: Limit the number of players in your lobby.
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_Code for tunneling was used from [e4mc](https://modrinth.com/mod/e4mc) Thanks [vgskye](https://modrinth.com/user/vgskye) for creating this best mod to play with friends!_
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_Created by [LumaBlossom](https://modrinth.com/organization/LumaBlossom)_

_assets/lumahuntbanner.png

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build.gradle

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plugins {
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id 'fabric-loom' version "${loom_version}"
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id 'maven-publish'
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}
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version = project.mod_version
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group = project.maven_group
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base {
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archivesName = "${project.archives_base_name}-${stonecutter.current.version}"
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}
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repositories {
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maven { url "https://maven.terraformersmc.com/releases/" }
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maven {
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url "https://api.modrinth.com/maven"
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}
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}
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loom {
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mods {
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"lumahunt" {
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sourceSet sourceSets.main
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}
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}
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}
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dependencies {
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// To change the versions see the gradle.properties file
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minecraft "com.mojang:minecraft:${project.minecraft_version}"
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mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
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modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
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// Fabric API
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modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
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// Mod Menu (optional, for config button)
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modImplementation "com.terraformersmc:modmenu:${project.mod_menu_version}"
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// Netty QUIC codec for e4mc tunneling
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include implementation("io.netty.incubator:netty-incubator-codec-classes-quic:0.0.72.Final") {
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exclude(group: "io.netty")
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}
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// Native QUIC libraries for each platform
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include implementation("io.netty.incubator:netty-incubator-codec-native-quic:0.0.72.Final:linux-x86_64")
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include implementation("io.netty.incubator:netty-incubator-codec-native-quic:0.0.72.Final:windows-x86_64")
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include implementation("io.netty.incubator:netty-incubator-codec-native-quic:0.0.72.Final:osx-x86_64")
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}
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processResources {
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inputs.property "version", project.version
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inputs.property "minecraft_version", project.minecraft_version
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filesMatching("fabric.mod.json") {
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expand "version": inputs.properties.version, "minecraft_version": inputs.properties.minecraft_version
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}
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}
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// Java version handling for different MC versions
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def javaVersion = stonecutter.compare(stonecutter.current.version, "1.20.6") >= 0 ? 21 : 17
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tasks.withType(JavaCompile).configureEach {
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it.options.release = javaVersion
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}
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java {
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withSourcesJar()
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sourceCompatibility = JavaVersion.toVersion(javaVersion)
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targetCompatibility = JavaVersion.toVersion(javaVersion)
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}
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jar {
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inputs.property "archivesName", project.base.archivesName
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from("LICENSE") {
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rename { "${it}_${inputs.properties.archivesName}"}
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}
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}
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// configure the maven publication
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publishing {
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publications {
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create("mavenJava", MavenPublication) {
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artifactId = project.archives_base_name
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from components.java
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}
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}
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repositories {
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}
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}

gradle.properties

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# Done to increase the memory available to gradle.
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org.gradle.jvmargs=-Xmx2G
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org.gradle.parallel=true
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# IntelliJ IDEA is not yet fully compatible with configuration cache
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org.gradle.configuration-cache=false
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# Fabric Properties - shared across all versions
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loader_version=0.18.4
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loom_version=1.9-SNAPSHOT
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# Mod Properties
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mod_version=1.0.0
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maven_group=luma.hunt
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archives_base_name=lumahunt
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# Default version properties (used when not building specific version)
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# These are overridden by version-specific properties
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minecraft_version=1.21.4
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yarn_mappings=1.21.4+build.1
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fabric_api_version=0.119.4+1.21.4
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mod_menu_version=13.0.0

gradle/wrapper/gradle-wrapper.jar

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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.1-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists

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