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Game crashed upon loading the mod (Mac) #12

@isappl3

Description

@isappl3

So, my game crashed as soon as I opened the mod. I'm on Mac, so if that's reason then.. yeah.

Oops! The game crashed:
game.lua:2640: attempt to call field 'blindside_tutorial_controller' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: OS X
Steamodded Mods:
Lovely Mods:
1: Balatro: Blindside
Has Steamodded mod that failed to load.
Missing Dependencies:
1. Lovely (>=0.8.0)

Stack Traceback

(3) Lua upvalue 'gameUpdateRef' at file 'game.lua:2640'
Local variables:
self = table: 0x010fad4d60 {P_BLINDS:table: 0x01782ac208, C:table: 0x010fade650, COLLABS:table: 0x010fad9c08, STATE:13, STATES:table: 0x010fadae50, SHADERS:table: 0x010fe50aa8 (more...)}
dt = number: 0.0449562
(*temporary) = nil
(*temporary) = number: 2.25202e-314
(*temporary) = string: "start->discovery"
(*temporary) = string: "update"
(*temporary) = nil
(*temporary) = boolean: false
(*temporary) = number: 0
(*temporary) = number: 4.65869
(*temporary) = number: 0
(*temporary) = number: 2.1536e-314
(*temporary) = string: "stop"
(*temporary) = number: 0
(*temporary) = boolean: false
(*temporary) = boolean: false
(*temporary) = Lua function '?' (defined at line 138 of chunk engine/controller.lua)
(*temporary) = number: 2.25157e-314
(*temporary) = table: 0x010ff0e9b0 {hovering:table: 0x011ab37bc0, released_on:table: 0x011ab37f20, collision_list:table: 0x011ab37b58, cursor_down:table: 0x011ab38068, cursor_up:table: 0x011ab38198 (more...)}
(*temporary) = string: "mouse"
(*temporary) = nil
(*temporary) = table: 0x011ab38f18 {}
(*temporary) = string: "attempt to call field 'blindside_tutorial_controller' (a nil value)"
(4) Lua method 'update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x010fad4d60 {P_BLINDS:table: 0x01782ac208, C:table: 0x010fade650, COLLABS:table: 0x010fad9c08, STATE:13, STATES:table: 0x010fadae50, SHADERS:table: 0x010fe50aa8 (more...)}
dt = number: 0.0449562
(5) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.0449562
(6) Lua function '?' at file 'main.lua:946' (best guess)
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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