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Fix small error when switching from/to inverse rotation #8

@gavazquez

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@gavazquez

Whenever you have an active vessel and you switch to/from inverse rotation. There are small rounding errors in some of the orbital parameters.

Image to clarify:

image

The LAN orbit value also changes.

Somehow it seems that the method Orbit.UpdateFromStateVectors needs some adjustments

Related documentation: https://github.com/LunaMultiplayer/TiltEm/wiki/
Related code: https://github.com/LunaMultiplayer/TiltEm/blob/master/TiltEm/TiltEm.cs#L122-L142

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