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remove unnecessary headers
1 parent 8db7324 commit 6cddfd4

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docs/developers/modules/border.mdx

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@@ -157,7 +157,7 @@ Custom colors can be created from any RGB values using `new Color(int red, int g
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<Tab>
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### Displaying a Border
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**Displaying a Border**
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```java
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public void displayBorderExample(Player viewer) {
@@ -176,7 +176,7 @@ public void displayBorderExample(Player viewer) {
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}
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```
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### Removing a Border
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**Removing a Border**
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```java
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public void removeBorderExample(Player viewer) {
@@ -188,7 +188,7 @@ public void removeBorderExample(Player viewer) {
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}
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```
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### Resetting all Borders
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**Resetting all Borders**
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```java
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public void resetBordersExample(Player viewer) {
@@ -201,7 +201,7 @@ public void resetBordersExample(Player viewer) {
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<Tab>
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### Displaying a Border
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**Displaying a Border**
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```java
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public void displayBorderExample(Player viewer) {
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}
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```
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### Removing a Border
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**Removing a Border**
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```java
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public void removeBorderExample(Player viewer) {
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}
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```
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### Resetting all Borders
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**Resetting all Borders**
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```java
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public void resetBordersExample(Player viewer) {

docs/developers/modules/chat.mdx

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Original file line numberDiff line numberDiff line change
@@ -54,7 +54,7 @@ public void removeLiveChatMessageExample() {
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<Tab>
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### Displaying a Live Chat Message
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**Displaying a Live Chat Message**
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```java
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private int countdown = 5;
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}
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```
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### Removing a Live Chat Message
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**Removing a Live Chat Message**
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```java
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public void removeLiveChatMessageExample() {
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<Tab>
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### Displaying a Live Chat Message
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**Displaying a Live Chat Message**
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```java
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private int countdown = 5;
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}
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```
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### Removing a Live Chat Message
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**Removing a Live Chat Message**
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```java
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public void removeLiveChatMessageExample() {

docs/developers/modules/coloredfire.mdx

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Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ public void resetColoredFiresExample(Player viewer) {
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<Tab>
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### Override a Fire Color
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**Override a Fire Color**
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```java
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public void overrideColoredFireExample(UUID burningPlayer) {
@@ -75,7 +75,7 @@ public void overrideColoredFireExample(UUID burningPlayer) {
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}
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```
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### Removing a Fire Color
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**Removing a Fire Color**
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```java
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public void resetColoredFireExample(UUID burningPlayer) {
@@ -87,7 +87,7 @@ public void resetColoredFireExample(UUID burningPlayer) {
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}
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```
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### Resetting all Fire Colors
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**Resetting all Fire Colors**
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```java
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public void resetColoredFiresExample(Player viewer) {
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<Tab>
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### Override a Fire Color
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**Override a Fire Color**
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```java
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public void overrideColoredFireExample(UUID burningPlayer) {
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}
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```
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### Removing a Fire Color
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**Removing a Fire Color**
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```java
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public void resetColoredFireExample(UUID burningPlayer) {
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}
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```
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### Resetting all Fire Colors
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**Resetting all Fire Colors**
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```java
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public void resetColoredFiresExample(Player viewer) {

docs/developers/modules/cooldown.mdx

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@@ -114,7 +114,7 @@ public void resetCooldownsExample(Player viewer) {
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<Tab>
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### Displaying a Cooldown with an item
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**Displaying a Cooldown with an item**
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```java
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public void displayCooldownItemExample(Player viewer) {
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}
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```
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### Displaying a Cooldown with a resource
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**Displaying a Cooldown with a resource**
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```java
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public void displayCooldownResourceExample(Player viewer) {
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}
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```
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### Removing a Cooldown
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**Removing a Cooldown**
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public void removeCooldownExample(Player viewer) {
@@ -154,7 +154,7 @@ public void removeCooldownExample(Player viewer) {
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}
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```
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### Resetting all Cooldowns
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**Resetting all Cooldowns**
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public void resetCooldownsExample(Player viewer) {
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### Displaying a Cooldown with an item
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**Displaying a Cooldown with an item**
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public void displayCooldownItemExample(Player viewer) {
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```
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### Displaying a Cooldown with a resource
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**Displaying a Cooldown with a resource**
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public void displayCooldownResourceExample(Player viewer) {
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}
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```
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### Removing a Cooldown
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**Removing a Cooldown**
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public void removeCooldownExample(Player viewer) {
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}
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```
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### Resetting all Cooldowns
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**Resetting all Cooldowns**
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```java
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public void resetCooldownsExample(Player viewer) {

docs/developers/modules/entity.mdx

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Original file line numberDiff line numberDiff line change
@@ -100,7 +100,7 @@ public void resetFlippedEntityExample(Player viewer) {
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<Tab>
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### Override Sheep rainbow state
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**Override Sheep rainbow state**
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```java
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public void overrideRainbowSheepExample(Player viewer) {
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}
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```
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### Reset Sheep rainbow state
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**Reset Sheep rainbow state**
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```java
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public void resetRainbowSheepExample(Player viewer) {
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}
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```
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### Override Entity flip state
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**Override Entity flip state**
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public void flipEntityExample(Player viewer) {
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### Reset Entity flip state
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**Reset Entity flip state**
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public void resetFlippedEntityExample(Player viewer) {
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### Override Sheep rainbow state
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**Override Sheep rainbow state**
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```java
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public void overrideRainbowSheepExample(Player viewer) {
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}
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```
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### Reset Sheep rainbow state
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**Reset Sheep rainbow state**
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public void resetRainbowSheepExample(Player viewer) {
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```
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### Override Entity flip state
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**Override Entity flip state**
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public void flipEntityExample(Player viewer) {
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```
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### Reset Entity flip state
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**Reset Entity flip state**
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public void resetFlippedEntityExample(Player viewer) {

docs/developers/modules/glow.mdx

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@@ -66,7 +66,7 @@ public void resetGlowEffectsExample(Player viewer) {
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### Override a Glow Effect
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**Override a Glow Effect**
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public void overrideGlowEffectExample(UUID glowingPlayer) {
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```
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### Removing a Glow Effect
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**Removing a Glow Effect**
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public void resetGlowEffectExample(UUID glowingPlayer) {
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### Resetting all Glow Effects
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**Resetting all Glow Effects**
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public void resetGlowEffectsExample(Player viewer) {
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### Override a Glow Effect
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**Override a Glow Effect**
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public void overrideGlowEffectExample(UUID glowingPlayer) {
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```
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### Removing a Glow Effect
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**Removing a Glow Effect**
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public void resetGlowEffectExample(UUID glowingPlayer) {
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### Resetting all Glow Effects
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**Resetting all Glow Effects**
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public void resetGlowEffectsExample(Player viewer) {

docs/developers/modules/hologram.mdx

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### Displaying a Hologram
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**Displaying a Hologram**
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public void displayHologramExample() {
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}
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```
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### Removing a Hologram
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**Removing a Hologram**
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public void removeHologramExample() {
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### Resetting all Holograms
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**Resetting all Holograms**
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public void resetHologramsExample(Player viewer) {
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### Displaying a Hologram
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**Displaying a Hologram**
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public void displayHologramExample() {
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}
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### Removing a Hologram
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**Removing a Hologram**
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public void removeHologramExample() {
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}
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### Resetting all Holograms
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**Resetting all Holograms**
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```java
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public void resetHologramsExample(Player viewer) {

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