Releases: M-CreativeLab/jsar-runtime
Releases · M-CreativeLab/jsar-runtime
v0.10.1
New Features & Improvements
DOM & Web APIs
- Element.onclick Support: Added support for Element.onclick attribute for inline event handlers (#309)
- Text Alignment Tests: Added comprehensive text-align test cases to fixtures/html (#313)
CSS & Styling
- Flexbox Properties: Support parsing flex-grow and flex-shrink at computed style
- CSS Selectors: Implement CSS nth-child() and nth-of-type() selector support (#285)
- CSS Variables: Support CSS variables (#263)
- Universal Selector: Support universal selector (*) in CSSOM selector parser and matching (#261)
- Pseudo-class Selectors:
- Attribute Selectors: Implement CSS attribute selector support in parser and matcher (#271)
- Background Properties: Support using background-position, background-size and background-repeat (#274)
- Background Repeat: Background-repeat should draw from clipped area (#280)
- Absolute Positioning: Fix absolute positioning to reference nearest positioned ancestor (#276)
- Align Items: Correct align-items implementation (#282)
Canvas & WebGL
- Canvas 2D: Implement strokeRect() method in Canvas 2D rendering context (#294)
- WebGL: Implement WebGL validateProgram method (#253)
Browser & Rendering
- Parallel Rendering: Use
std::asyncto make each web content rendering run in parallel (#310) - Texture Bindings: Unbind texture bindings correctly (#221)
- 3D Content: Add 3D world-space content bar and input box (#269)
- Frame Rate Control: Add frame rate control to vsync and manual modes (#265)
- Console Logging: Implement Console binding to support logging on CDP (#267)
Testing & Quality Assurance
- Border Tests: Add comprehensive border regression test page to fixtures/html (#302)
- Text Rendering Tests: Add comprehensive text rendering test page for fixtures (#301)
- Flexbox Tests: Add flex-grow and flex-shrink test case in fixtures/html (#300)
- Canvas Tests: Add comprehensive Canvas API test pages to fixtures/html (#293)
- CSS Overflow Tests: Add comprehensive CSS overflow test file to fixtures/html (#290)
- Layout Tests: Add flexbox and grid layout test pages (#282)
Bug Fixes & Performance
Rendering & Graphics
- Render Queue: Correct RenderQueue sorting for positioned elements (#297)
- Depth Writing:
- Correct depth write only pass for web content
- Write web content depth should be written with stencil testing (#272)
- Correct the bar component depth writes
- Build Fixes: Fix build errors when enabling TR_RENDERER_ENABLE_VERBOSE
- GLSL Processing: Upgrade glsl-lang to fix the glsl preprocessing issues (#295)
DOM & Browser
- Scroll Throttling: Implement scroll throttling in document and fix document dirty state (#289)
- Font Manager: Maintain only one instance for font manager (#286)
- Rendering Parameters: Tweak the web content rendering parameters
Documentation & Infrastructure
- Commit Guidelines: Update commit message guidelines (#311)
- Three.js Examples: Update threejs example sample
Detailed Commit History
| Commit | Description | PR |
|---|---|---|
| af07862 | feat(tests): add comprehensive text-align test cases to fixtures/html | #313 |
| bdf2771 | fix(tests): update threejs example sample | - |
| 83a628a | feat(dom): support Element.onclick attribute for inline event handlers | #309 |
| f1b92b1 | docs(docs-infra): update commit message guidelines | #311 |
| 4e013a3 | fix(builtin_scene): use std::async to make each web content rendering run in parallel | #310 |
| f918ddf | fix(builtin_scene): unbind texture bindings correctly | #221 |
| 86de83e | fix(renderer): fix build errors when enabling TR_RENDERER_ENABLE_VERBOSE | - |
| 562a483 | add comprehensive border regression test page to fixtures/html | #302 |
| 6b93031 | add comprehensive text rendering test page for fixtures | #301 |
| 366a058 | fix(builtin_scene): tweak the web content rendering parameters | - |
| 60f3d27 | add flex-grow and flex-shrink test case in fixtures/html | #300 |
| 5145c14 | feat(css): support parsing flex-grow and flex-shrink at computed style | - |
| 070211e | fix(dom): correct RenderQueue sorting for positioned elements | #297 |
| 397aac7 | fix(css): fix absolute positioning to reference nearest positioned ancestor | #276 |
| c9837bb | fix(dep): upgrade glsl-lang to fix the glsl preprocessing issues | #295 |
| b5a086f | feat(canvas): implement strokeRect() method in Canvas 2D rendering context | #294 |
| da43422 | feat(test): add comprehensive Canvas API test pages to fixtures/html | #293 |
| 9156453 | feat(test): add comprehensive CSS overflow test file to fixtures/html | #290 |
| 1668735 | fix(dom): implement scroll throttling in document and fix document dirty state | #289 |
| 0b3a535 | feat(webgl): implement WebGL validateProgram method | #253 |
| 8b61cbe | fix(browser): maintain only one instance for font manager | #286 |
| 2f5296a | feat(cssom): implement CSS nth-child() and nth-of-type() selector support | #285 |
| 4b09aab | fix(cssom): correct align-items impl and add flexbox and grid layout test pages | #282 |
| 9b9cba3 | fix(cssom): background-repeat should draw from clipped area | #280 |
| 8e3b8ae | feat(cssom): support using background-position, background-size and background-repeat | #274 |
| 404457a | fix(browser): correct the bar component depth writes | - |
| 8c46b02 | feat(bindings): Implement Console binding to support logging on cdp | #267 |
| 46a910f | fix(builtin_scene): correct depth write only pass for web content | - |
| d660b57 | fix(builtin_scene): write web content depth should be written with stencil testing | #272 |
| 69344ad | feat(cssom): implement CSS attribute selector support in parser and matcher | #271 |
| b8bab31 | feat(browser): add 3D world-space content bar and input box | #269 |
| 88e86cf | feat(browser): add frame rate control to vsync and manual modes | #265 |
| 204c761 | feat(cssom): support CSS variables | #263 |
| 99b7458 | feat(cssom): support universal selector (*) in CSSOM selector parser and matching | #261 |
| bb2894b | feat(cssom): implement CSS :root selector matching |
#259 |
| 0529c45 | feat(cssom): implement CSS :where() functional pseudo-class selector support | #258 |
| 19dafc6 | feat(cssom): replace Rust CSS selectors with C++ implementation and add pseudo-class support | #241 |
Regression Testing Cases
| File | Description |
|---|---|
fixtures/html/element-onclick-test.html |
Element.onclick attribute for inline event handlers (#309) |
fixtures/html/text-rendering-test.html |
Comprehensive text rendering test page (#301) |
fixtures/html/border-regression-test.html |
Comprehensive border regression test page (#302) |
fixtures/html/layout-flexbox-grow-shrink.html |
Flex-grow and flex-shrink test case (#300) |
fixtures/html/canvas-api-basic-drawing.html |
Canvas drawing operations including strokeRect() (#294) |
fixtures/html/canvas-api-paths.html |
Canvas path operations |
fixtures/html/canvas-api-state.html |
Canvas state management |
fixtures/html/canvas-api-styles.html |
Canvas styling |
fixtures/html/canvas-api-text.html |
Canvas text rendering |
fixtures/html/canvas-api-transforms.html |
Canvas transformations |
fixtures/html/canvas-api-image-data.html |
Canvas ImageData API |
fixtures/html/css-overflow-comprehensive.html |
Comprehensive CSS overflow test file (#290) |
fixtures/html/universal-selector-test.html |
Universal selector (*) in CSSOM parser and matching (#261) |
fixtures/html/background-size-position-test.html |
Background-position, background-size and background-repeat (#274) |
fixtures/html/background-position-extended-syntax-test.html |
Extended background-position syntax |
fixtures/html/background-origin-repeat-test.html |
Background-repeat drawing from clipped area (#280) |
fixtures/html/layout-flexbox-alignment.html |
Correct align-items implementation and flexbox layout (#282) |
fixtures/html/layout-grid-alignment.html |
CSS Grid layout testing (#282) |
fixtures/html/position-absolute-test.html |
Absolute positioning to nearest positioned ancestor (#276) |
fixtures/html/dom/document_fragment_test.html |
DocumentFragment API |
fixtures/html/dom/document_fragment_clone_test.html |
DocumentFragment cloning |
fixtures/html/dom/document_fragment_web_api_test.html |
DocumentFragment Web API compliance |
fixtures/html/layout-flexbox-column.html |
Flexbox column layouts |
fixtures/html/layout-flexbox-example.html |
Flexbox examples |
fixtures/html/layout-flexbox-nested.html |
Nested flexbox layouts |
fixtures/html/layout-flexbox-wrap.html |
Flexbox wrapping |
fixtures/html/layout-grid-areas.html |
CSS Grid areas |
fixtures/html/layout-grid-auto.html |
CSS Grid auto placement |
fixtures/html/layout-grid-example.html |
CSS Grid examples |
fixtures/html/layout-grid-nested.html |
Nested CSS Grid |
fixtures/html/text-antialiasing.html |
Text antialiasing |
fixtures/html/css-gradients.html |
CSS gradient support |
fixtures/html/webgl-conformance/validateprogram-test.html |
WebGL validateProgram method (#253) |
fixtures/html/webgl-conformance/bufferdata-size-test.html |
WebGL buffer operations |
v0.10.0
New Features & Improvements
DOM & Web APIs
- Custom Fonts Support: Added support for custom fonts directory via
JSAR_SYSTEM_FONTS_DIRenvironment variable (#255) - DocumentFragment API: Complete implementation with ParentNode interface support including
cloneNode()and proper insert logic (#245, #249, #247) - Document API Extensions: Added support for
createDocumentFragment()andcreateComment()methods (#235, #233) - Script Execution: Implemented proper blocking script execution order for HTMLScriptElement (#251)
- Viewport Meta: Added viewport meta parsing and configuring window width & height (#237)
WebGL Enhancements
- Buffer Operations: Implemented
bufferData(target, size, usage)support in WebGL bindings (#248) - Vertex Operations: Added WebGL
vertexAttribandclearBuffermethods (#205)
CSS & Styling
- CSS Selectors: Exposed selectors text at style rule level (#239)
- CSS Filters: Implemented parsing for CSS
filterandbackdrop-filterproperties with parameter support (#238) - Overflow Handling: Added support for nested CSS overflow scroll behavior (#229)
3D Graphics & Rendering
- 3D Gaussian Splatting: Implemented PLY loader for 3D Gaussian Splatting models in
<model>tag (#223) - Layered Rendering: Added overflow-based and layer-based rendering for web content instances (#225, #220)
- SDF Text Rendering: Implemented Signed Distance Field text rendering for improved text anti-aliasing (#198)
Developer Tools & Debugging
- Inspector Integration: Added content CDP (Chrome DevTools Protocol) proxy and implemented Log domain (#214)
- Network Monitoring: Added network service to listen for network state changes (#164)
Bug Fixes & Performance
Graphics & Rendering
- Shader Performance: Cached shader's
COMPILE_STATUSto avoid blocking calls (#254) - Buffer Management: Fixed
dataSizehandling inBufferDataCommandBufferRequest - Framebuffer Status: Added proper response handling for
CheckFramebufferStatus() - Texture Bindings: Fixed multiple texture bindings per target for rendering units (#215)
- 3D Gaussian Splatting: Optimized GPU performance and compression format to use 1 texel (#212)
Build System & Tooling
- Build Configuration: Fixed target directory configuration when directory doesn't exist
- Package Optimization: Removed deprecated XSML support to reduce package size (#218)
Documentation & Development
- Test Coverage: Added GLSL patcher test case
- Documentation: Updated Rust version notes and navigator.gl type checking guide
- Development Workflow: Updated copilot instructions for npm ci usage
v0.9.0
New Features & Improvements
CSS & Styling Enhancements
- CSS Transform Parser: Replaced Rust CSS transform parser with C/C++ implementation for better performance (#176)
- Background Properties: Added support for
background-clip,background-origin, andbackground-repeatproperties (#135, #125) - Background Blend Mode: Added support for
background-blend-modeCSS property (#119) - Background Images: Support for
background-imagewithurl()and gradient rendering (#117, #123) - CSS Parsing: Enhanced CSS parsing with specified classes for background-image
HTML & DOM Features
- HTMLInputElement: Added comprehensive HTMLInputElement support (#148)
- HTMLIFrameElement: Added basic HTMLIFrameElement and JSAR.UniversalRenderingServer for unified rendering debugging (#127)
- Document API: Added
document.writeand*.writelnmethods - HTML Parsing: Enhanced HTML parsing with support for unquoted attribute values (#103)
- Attribute Parsing: Support for attributes without values and improved PCDATA tag parsing
- HTML Volume: Set HTML volume mask depth to 0.05 and added offset to remove gaps between background and borders
Rendering & Graphics
- Layered Rendering: Support for rendering web content in layers (#172)
- SVG Support: Added SVG image rendering capabilities (#169)
- DPR Support: Implemented device pixel ratio support in web content rendering
- Renderer Refactoring: Complete refactor of the builtin scene renderer
- Render Pipeline: Refined render pipeline and improved offscreen pass with computation graph
- Environment Mapping: Added environment mapping test files and examples
- Layer Calculation: Calculate layer field for each LayoutObject (#174)
Inspector & Debugging
- Chrome DevTools Protocol: Added basic CDP support with Runtime and Example domains (#121)
- WebSocket Support: Added WebSocket support to prepare for Chrome DevTools Protocol integration (#106)
- MDN Compatibility: Implemented MDN-compatible browser compatibility data structure (#108)
- Inspector Logs: Added
/:id/logsendpoint for better debugging - Enhanced Debugging: Support for unified rendering backend debugging
Examples & Testing
- Transmute Browser: Renamed simulator to transmute_browser (#178)
- Rendering Modes: Updated args parsing with support for mono/stereo rendering modes (#159)
- LeaferJS Support: Added support for LeaferJS base usage in fixtures
Build & CI Improvements
- Deployment Permissions: Added write permissions for deploy-website workflow
- Memory Optimization: Specified Node options to increase V8 memory limits
- Lint Fixes: Fixed various lint errors throughout the codebase
What's Changed
- Add WebGPU backend to support the record/submit draw calls on render textures by @yorkie in #94
- client, graphics: fix commandbuffer responses dispatching to the corr… by @yorkie in #96
- Fix HTML parsing to support unquoted attribute values by @Copilot in #103
- Create browser compatibility visualization webpage at /docs by @Copilot in #104
- inspector: Add WebSocket support for Chrome DevTools Protocol integration by @Copilot in #106
- Implement MDN-compatible browser compatibility data structure for JSAR Runtime by @Copilot in #108
- cssom: support parsing background-image and render as a grad effect by @yorkie in #117
- Add support for background-blend-mode and background-clip CSS properties by @Copilot in #119
- Add basic CDP support to inspector with Runtime and MyExample domains by @Copilot in #121
- Add CSS background-origin and background-repeat properties support by @Copilot in #125
- Support extracting gradient data from computed image values for background rendering by @Copilot in #123
- Add CONTRIBUTING.md to guide contributors and copilot by @Copilot in #138
- Implement
background-clip: textCSS property support in web content renderer by @Copilot in #135 - Add technical blog posts for community promotion highlighting recent JSAR developments by @Copilot in #136
- Add CDP Domain
JSAR.UniversalRenderingServerfor unified rendering backend debugging/controls by @Copilot in #127 - client: change all web content to be transparents and add depth-only pass by @yorkie in #144
- Add support for spatial (stereo) image rendering via
spatial="stereo"attribute by @Copilot in #131 - dom: move the native fetch() to RuntimeContext to decrease the async handles by @yorkie in #149
- Add HTMLButtonElement support by @Copilot in #147
- Add blog post: "I Added Stereo
Rendering to Our Browser Engine — With Copilot" by @Copilot in #152
- Implement toJson() methods for command buffer classes and enhance JSAR vGPU Profiler integration by @Copilot in #146
- Fix createTextPath CJK glyph extraction for mixed CJK/English text by @Copilot in #151
- Adjust click event threshold for XR Device ray interaction from 1px to 5px by @Copilot in #100
- Fix Android crash by enabling C++ exception handling in CMake configuration by @Copilot in #156
- Add basic HTMLIframeElement support for DOM creation and recognition by @Copilot in #162
- Add SVG decoding and rendering support to ImageCodec with optional scaling by @Copilot in #169
- Support rendering web content in layers by @yorkie in #172
- Support single-view XRFrame and update desktop_opengl example for XR rendering modes with improved CLI by @Copilot in #159
- Add HTMLInputElement support to JSAR runtime by @Copilot in #148
- Add layer field to LayoutObject with current-node-based calculation and integrated debugging by @Copilot in #174
- Implement configurable cube map environment renderer with enhanced mouse controls, smooth cubic easing animation, and platform-specific window styling for JSAR desktop simulator by @Copilot in #178
- Replace Rust CSS transform parser with C/C++ implementation supporting negative values by @Copilot in #176
- Add GitHub Action to deploy docs with custom build support to gh-pages by @Copilot in #184
- Support configurable window dragging region for macOS examples with perfect mouse-window alignment by @Copilot in #180
- Refactor docs HTML sections to use VitePress with complete manual documentation by @Copilot in #187
- Release 0.9.0: Core technical improvements and feature additions by @Copilot in #188
Full Changelog: amidala-v0.8.2...amidala-v0.9.0
v0.8.2
Fixes
- Fix the commandbuffer responses dispatching in client-side graphics
v0.8.1
Improvements
- Optimize rendering pipeline to support offscreen rendering correctly.
- Speed up the graphics initialization of each content process.
Fixes
- Correct the FCP timing for actual writing to the color buffer in the shared render target.
v0.8.0
New Features & Improvements
Rendering Enhancements
- Renderer Pipeline Overhaul
- Replaced single
onFrametick with discrete render passes for finer-grained control over each rendering stage - Introduced
UnityRenderPassEventand dispatches per-pass events inOnUnityRenderEvent - Added new lifecycle methods (
onBeforeRendering,onOpaquesRenderPass,onTransparentsRenderPass,onAfterRendering) inTrEmbedderandTrConstellation - Refactored renderer interfaces and updated OpenGL example to utilize new pass methods
- Replaced single
- Context Management
- Introduced new
ContextGLHost/ContextGLAppclasses to replace legacy context storage - Added
iterateContentRenderersAPI for enhanced renderer iteration - Implemented framebuffer attachment helpers with improved debug output including stencil state
- Introduced new
Inspector & Debugging
- Monitoring Capabilities:
- Extended inspector with new
/json/statisticsendpoint for better runtime monitoring - Enhanced debug output with stencil buffer state information
- Extended inspector with new
DOM Updates
- Content Manipulation
- Added support for setting
textContentproperty - Enhanced DOM element manipulation capabilities
- Added support for setting
XML Processing
- Parser Improvements
- Added support for parsing script/style tags as plain character data.
- Improved XML parsing reliability for web content
Developer Experience
- Tracing & Diagnostics:
- Added trace support for generate-document capability in threepio
- Enhanced debugging and development workflow
HTML & CSS Features
- HTML Element Enhancements:
- Added support for rendering
<canvas>elements via Web Canvas API
- Added support for rendering
- CSS Features:
- Added support for
absoluteandfixedpositioning. - Added support for unit in
transformproperty.
- Added support for
Fixes & Optimizations
Bug Fixes
- Connection Management: Fixed invalid connection handling from forked child processes in hived
- Build System: Resolved lint errors in the build process
- Stencil Buffer: Addressed stencil buffer issues through renderer refactoring (#92)
Maintenance
- Dependencies: Upgraded jsar-dom version for improved compatibility
- Animations: Updated animation system components
v0.7.2-rc-20250623
Fix an issue which causes the failure to send the messages to hived, commits are:
- hived: ignore the invalid connection from forked child processes
v0.7.2
New Features & Improvements
Rendering Enhancements
- WebGL Improvements:
- Optimized WebGL texture handling with anisotropic filtering.
- Improved support for the
EXT_texture_filter_anisotropicextension. - Enhanced WebGL context attributes for better XR compatibility.
DOM Updates
- Event Handling:
- Added new event constructor types including
MouseEvent,PointerEvent, andXRSessionEvent. - Enhanced
EventTargetto provide detailed event type mappings and dispatching.
- Added new event constructor types including
- Document Features:
- Introduced
Document.timelinefor animation timelines. - Enhanced
Document.appendStyleSheet()to manage styles dynamically.
- Introduced
HTML Enhancements
- Image Element:
- Improved
<img>element to handleonloadandonerrorevents asynchronously. - Optimized image decoding with fallback mechanisms for error handling.
- Improved
- Web Content Updates:
- Added support for logical dimensions (
logicalWidthandlogicalHeight) for web content rendering. - Improved device pixel ratio handling in
WebContent.
- Added support for logical dimensions (
Fixes & Optimizations
Performance Optimizations
- Rendering Pipeline:
- Optimized text and element rendering by marking dirty nodes and reducing unnecessary updates.
- Improved layout computation efficiency for dynamic content.
- Event Dispatch:
- Fixed hit testing for mouse events to handle
mouseleaveandmouseoutscenarios properly.
- Fixed hit testing for mouse events to handle
Bug Fixes
- Fixed issues with
CSSStyleDeclarationcaching to ensure seamless style updates. - Resolved memory leaks in image decoding processes.
- Addressed rendering bugs for logical dimensions in
WebContent. - Fixed service memory leaks in destroying content processes.
- Added maximum size for the image and texture at client-side and server-side to prevent out of memory issues.
- Fixed the resource caching issues, now the caching follows the standard HTTP caching rules.
amidala-v0.3.1-alpha.20240115
update jsar-dom version
amidala-v0.3.1-alpha.1
generate oss path always by posix path