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DispatchLoaderDynamic.cpp
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76 lines (64 loc) · 2.57 KB
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// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DispatchLoaderDynamic
// Compile test on DispatchLoaderDynamic functions
#if !defined( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC )
# define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#endif
#include "../test_macros.hpp"
#ifdef VULKAN_HPP_USE_CXX_MODULE
import vulkan;
#else
# include <map>
# include <vector>
# include <iostream>
# include <vulkan/vulkan.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#endif
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
// three equivalent minimal initializations of the default dispatcher... you just need to use one of them
// initialize minimal set of function pointers
vk::detail::defaultDispatchLoaderDynamic.init();
// the same initialization, now with explicitly providing a DynamicLoader
vk::detail::DynamicLoader dl;
vk::detail::defaultDispatchLoaderDynamic.init( dl );
// the same initialization, now with explicitly providing the initial function pointer
PFN_vkGetInstanceProcAddr getInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
vk::detail::defaultDispatchLoaderDynamic.init( getInstanceProcAddr );
vk::Instance instance = vk::createInstance( {}, nullptr );
// initialize function pointers for instance
vk::detail::defaultDispatchLoaderDynamic.init( instance );
// create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr
std::vector<vk::PhysicalDevice> physicalDevices = instance.enumeratePhysicalDevices();
release_assert( !physicalDevices.empty() );
vk::Device device = physicalDevices[0].createDevice( {}, nullptr );
// optional function pointer specialization for device
vk::detail::defaultDispatchLoaderDynamic.init( device );
}
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
std::exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
std::exit( -1 );
}
return 0;
}