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Create new command system
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Cargo.lock

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Cargo.toml

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@@ -86,3 +86,4 @@ tracing-appender = "0.2"
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paste = "1.0"
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chrono = "0.4"
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clap = { version = "4.5", features = ["derive"] }
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indexmap = "2.11"

crates/core/Cargo.toml

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@@ -47,3 +47,5 @@ once_cell = { workspace = true }
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rustc-hash = { workspace = true }
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hmac = { workspace = true }
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sha2 = { workspace = true }
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thiserror = { workspace = true }
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indexmap = { workspace = true }
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@@ -0,0 +1,164 @@
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use super::argument_parser::*;
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#[derive(Clone)]
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pub enum ArgumentType {
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String,
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Integer { min: i32, max: i32 },
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Float { min: f32, max: f32 },
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Boolean,
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Player,
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Direction,
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Vec3,
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ColumnPos,
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Container,
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Pattern,
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Mask,
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DirectionExt,
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BlockPos,
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GreedyString,
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Flags { flags: Vec<FlagSpec> },
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}
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#[derive(Default, Clone)]
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pub struct ArgumentTypeFlagBuilder {
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flags: Vec<FlagSpec>,
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}
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#[derive(Clone, PartialEq, Eq, Hash)]
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pub struct FlagSpec {
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pub(super) short: Option<char>,
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pub(super) long: String,
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}
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impl ArgumentType {
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pub(super) fn parse<'a>(&self, input: &'a str) -> ArgumentParseResult<'a> {
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match self {
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ArgumentType::String => parse_string(input),
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ArgumentType::Integer { min, max } => {
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let (value, rest) = parse_integer(input)?;
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if let Ok(value) = value.as_integer() {
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if !(*min..=*max).contains(&value) {
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return Err(());
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}
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}
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Ok((value, rest))
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}
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ArgumentType::Float { min, max } => {
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let (value, rest) = parse_float(input)?;
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if let Ok(value) = value.as_float() {
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if !(*min..=*max).contains(&value) {
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return Err(());
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}
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}
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Ok((value, rest))
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}
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ArgumentType::Boolean => parse_boolean(input),
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ArgumentType::Player => parse_player(input),
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ArgumentType::Direction => parse_direction(input),
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ArgumentType::Vec3 => parse_vec3(input),
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ArgumentType::ColumnPos => parse_column_pos(input),
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ArgumentType::Container => parse_container(input),
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ArgumentType::Pattern => parse_pattern(input),
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ArgumentType::Mask => parse_mask(input),
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ArgumentType::DirectionExt => parse_direction_ext(input),
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ArgumentType::BlockPos => parse_block_pos(input),
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ArgumentType::GreedyString => parse_greedy_string(input),
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ArgumentType::Flags { flags: specs } => parse_flags(input, specs),
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}
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}
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pub fn string() -> Self {
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ArgumentType::String
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}
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pub fn integer(min: i32, max: i32) -> Self {
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ArgumentType::Integer { min, max }
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}
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pub fn float(min: f32, max: f32) -> Self {
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ArgumentType::Float { min, max }
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}
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pub fn boolean() -> Self {
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ArgumentType::Boolean
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}
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pub fn player() -> Self {
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ArgumentType::Player
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}
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pub fn direction() -> Self {
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ArgumentType::Direction
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}
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pub fn vec3() -> Self {
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ArgumentType::Vec3
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}
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pub fn column_pos() -> Self {
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ArgumentType::ColumnPos
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}
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pub fn container() -> Self {
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ArgumentType::Container
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}
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pub fn pattern() -> Self {
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ArgumentType::Pattern
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}
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pub fn mask() -> Self {
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ArgumentType::Mask
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}
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pub fn direction_ext() -> Self {
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ArgumentType::DirectionExt
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}
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pub fn block_pos() -> Self {
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ArgumentType::BlockPos
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}
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pub fn greedy_string() -> Self {
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ArgumentType::GreedyString
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}
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pub fn flags() -> ArgumentTypeFlagBuilder {
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ArgumentTypeFlagBuilder::default()
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}
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}
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impl ArgumentTypeFlagBuilder {
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pub fn add(mut self, flag: impl Into<FlagSpec>) -> Self {
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self.flags.push(flag.into());
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self
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}
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pub fn build(self) -> ArgumentType {
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ArgumentType::Flags { flags: self.flags }
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}
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}
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impl From<ArgumentTypeFlagBuilder> for ArgumentType {
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fn from(value: ArgumentTypeFlagBuilder) -> Self {
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value.build()
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}
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}
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impl From<&str> for FlagSpec {
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fn from(value: &str) -> Self {
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Self {
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short: None,
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long: value.to_string(),
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}
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}
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}
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impl From<(&str, char)> for FlagSpec {
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fn from(value: (&str, char)) -> Self {
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Self {
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short: Some(value.1),
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long: value.0.to_string(),
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}
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}
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}

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