|
579 | 579 | }, |
580 | 580 | "bdsServerProperties": { |
581 | 581 | "serverName": "Used as the server name", |
| 582 | + "gamemode": "Sets the game mode for new players.", |
| 583 | + "forceGamemode": "forces the server to send to the client gamemode values other than the gamemode value saved by the server during world creation", |
| 584 | + "difficulty": "Sets the difficulty of the world.", |
582 | 585 | "allowCheats": "If true then cheats like commands can be used.", |
583 | | - "serverPortv6": "Which IPv6 port the server should listen to.", |
| 586 | + "maxPlayers": "The maximum number of players that can play on the server.", |
| 587 | + "onlineMode": "If true then all connected players must be authenticated to Xbox Live.", |
| 588 | + "allowList": "If true then all connected players must be listed in the separate allowlist.json file.", |
| 589 | + "serverPort": "Which IPv4 port the server should listen to.", |
| 590 | + "serverPortv6": "Which IPv4 port the server should listen to.", |
| 591 | + "enableLanVisibility": "Listen and respond to clients that are looking for servers on the LAN.", |
| 592 | + "viewDistance": "The maximum allowed view distance in number of chunks.", |
584 | 593 | "tickDistance": "The world will be ticked this many chunks away from any player.", |
| 594 | + "playerIdleTimeout": "After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.", |
585 | 595 | "maxThreads": "Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.", |
| 596 | + "levelName": "Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\\n\\r\\t\\f`?*\\\\<>|\\\":", |
| 597 | + "levelSeed": "Use to randomize the world", |
586 | 598 | "defaultPlayerPermissionLevel": "Permission level for new players joining for the first time. Allowed values: \"visitor\", \"member\", \"operator\"", |
587 | 599 | "texturepackRequired": "Force clients to use texture packs in the current world", |
588 | 600 | "contentLogFileEnabled": "Enables logging content errors to a file", |
589 | 601 | "compressionThreshold": "Determines the smallest size of raw network payload to compress", |
| 602 | + "compressionAlgorithm": "Determines the compression algorithm to use for networking", |
590 | 603 | "serverAuthoritativeMovement": "Enables server authoritative movement.", |
591 | 604 | "playerMovementScoreThreshold": "The number of incongruent time intervals needed before abnormal behavior is reported.", |
592 | | - "enableLanVisibility": "Listen and respond to clients that are looking for servers on the LAN.", |
593 | | - "compressionAlgorithm": "Determines the compression algorithm to use for networking", |
594 | 605 | "playerMovementActionDirectionThreshold": "The amount that the player's attack direction and look direction can differ.", |
595 | | - "chatRestriction": "This represents the level of restriction applied to the chat for each player that joins the server.", |
596 | | - "disablePlayerInteraction": "If true, the server will inform clients that they should ignore other players when interacting with the world. This is not server authoritative.", |
597 | | - "clientSideChunkGenerationDnabled": "If true, the server will inform clients that they have the ability to generate visual level chunks outside of player interaction distances.", |
598 | 606 | "playerMovementDistanceThreshold": "The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.", |
599 | 607 | "playerMovementDurationThresholdInMs": "The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) before the abnormal movement score is incremented. This value is defined in milliseconds.", |
600 | 608 | "correctPlayerMovement": "If true, the client position will get corrected to the server position if the movement score exceeds the threshold.\n", |
601 | 609 | "serverAuthoritativeBlockBreaking": "If true, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it can.", |
602 | | - "levelName": "Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\\n\\r\\t\\f`?*\\\\<>|\\\":" |
| 610 | + "chatRestriction": "This represents the level of restriction applied to the chat for each player that joins the server.", |
| 611 | + "disablePlayerInteraction": "If true, the server will inform clients that they should ignore other players when interacting with the world. This is not server authoritative.", |
| 612 | + "clientSideChunkGenerationEnabled": "If true, the server will inform clients that they have the ability to generate visual level chunks outside of player interaction distances.", |
| 613 | + "blockNetworkIdsAreHashes": "If true, the server will send hashed block network ID's instead of id's that start from 0 and go up. These id's are stable and won't change regardless of other block changes.", |
| 614 | + "disablePersona": "Internal Use Only", |
| 615 | + "disableCustomSkins": "If true, disable players customized skins that were customized outside of the Minecraft store assets or in game assets. This is used to disable possibly offensive custom skins players make.", |
| 616 | + "serverBuildRadiusRatio": "If \"Disabled\" the server will dynamically calculate how much of the player's view it will generate, assigning the rest to the client to build.\nOtherwise from the overridden ratio tell the server how much of the player's view to generate, disregarding client hardware capability." |
603 | 617 | }, |
604 | 618 | "bukkitYml": { |
605 | 619 | "settings": { |
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