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Description
Hello.
I found some issue with OpenGL driver, then dynamicly updating texture using glTexImage2d() or glTexSubImage2d().
I've tested this with Debian 8 beta.
Here are my OpenGL calls:
glBindTexture(); //Bind a texture ID.
glTexImage2d(); //Upload first texture.
glDrawArrays(); //Bug here, the second texture is displayed here instead of first.
glTexImage2d(); //Upload second texture.
glDrawArrays(); //Second texture is correctly displayed here.
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