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Description
In the first surface that is created, the “cerebrum” surfaces, if you have fast collision OFF it prevents the surface from having the high curvature it needs to penetrate into deep sulci. In addition, there are some cases where shocks form in the surface (a shock is where you have a V shape in a surface and the faces at the V apex cross over) and you get this spike that stays outside the brain because the collision detection prevents the vertices at the shock moving. When fast collision is turned ON for the cerebrum surface it doesn’t have this issue and it penetrates correctly.
For the “white” and “pial” surfaces you do need to have the fast collision OFF to prevent those errors you are having. There do seem to still be shocks forming for the “pial” surfaces which is why you get these “pointy” regions of pial surface at the fundi of sulci sometimes. I might need to alter the parameters to make the outward movement of the pial surface change so these shocks don’t form. It is possible that you are getting better results with fast collision off because it has fewer restrictions on curvature and overlapping faces. But the problem is that it causes some crashes due to said overlapping faces.
Any ideas for changing the parameters to prevent shocks?