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Description
Play atmospheric noises (wind, birds, etc.)
- Use getLightFromSky.to determine if player is outdoors(?) (doesn't account for glass roof enclosure, or cliff overhangs).
- Raytracing(?) or multiple getLightFromSky calls at scheduled intervals to determine if player is inside an enclosure?????????
- Okay maybe this idea isn't as easy to implement as I thought
Ensure chat triggers are no longer than a minute
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