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Apex Legends #3
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Apex LegendsThis issue affects Apex LegendsThis issue affects Apex LegendsdocumentationImprovements or additions to documentationImprovements or additions to documentationenhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is needed
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TODO: generate an entity list from all available Apex Legends maps
-- note the season in which each entity first appears
Build an entity zoo with every entity and figure out what it does
Update the .ent files where nessecary
If an entity / family of entities looks like it'll be a lot of work, break it off into a child issue
Season 3 - 3rd of December 2019 Patch
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entities.entfor entities which appear in thebsp.ENTITIESlump- env_exposure
- envmap_volume
- func_window_hint
- info_intermission
- info_lightprobe
- trigger_indoor_area
- water_body
- worldspawn
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environment_entities.entfor entities which appear inmaps/bsp_name_env.ent- color_correction
- env_fog_controller
- fog_volume
- light
- light_environment
- light_environment_volume
- light_probe_volume
- light_spot
- sky_camera
- stream_hint_point
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effects_entities.entfor entities which appear inmaps/bsp_name_fx.ent- info_particle_system
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script_entities.entfor entities which appear inmaps/bsp_name_script.ent- func_brush
- func_brush_lightweight
- info_hint
- info_node_cover_crouch
- info_node_cover_left
- info_node_cover_right
- info_node_cover_stand
- info_node_safe_hint
- info_player_start
- info_target
- info_target (editorclass="info_hover_tank_node")
- info_target (editorclass="info_move_target")
- info_target (editorclass="info_warp_gate_path_node")
- info_target (editorclass="resource_door")
- info_target (editorclass="resource_group")
- info_target (editorclass="resource_infantryspawn")
- info_target (editorclass="resource_poi")
- info_target (editorclass="script_mover_path")
- info_target_clientside
- info_target_clientside (editorclass="info_survival_speaker_location")
- prop_control_panel
- prop_door
- prop_dynamic
- prop_dynamic (editorclass="prop_dynamic_clientside")
- prop_dynamic (editorclass="script_survival_flyer_with_corpse")
- prop_dynamic (editorclass="script_survival_jumppad")
- prop_dynamic (editorclass="script_survival_pvpcurrency_container")
- prop_dynamic (editorclass="script_survival_revival_chamber")
- prop_dynamic (editorclass="script_survival_survey_beacon")
- prop_dynamic (editorclass="script_survival_upgrade_station")
- prop_dynamic_lightweight
- prop_physics
- script_mover
- script_mover_lightweight
- script_mover_lightweight (editorclass="script_rotator")
- script_mover_lightweight (editorclass="script_soundeffect")
- script_mover_train_node
- script_ref
- script_ref (editorclass="info_arenas_end_location")
- script_ref (editorclass="info_arenas_spawn_location")
- script_ref (editorclass="info_survival_circle_end_location")
- script_ref (editorclass="info_survival_invalid_end_zone")
- script_ref (editorclass="info_survival_loot_hotzone")
- script_ref (editorclass="info_survival_loot_zone")
- script_ref (editorclass="info_survival_weapon_location")
- script_ref (editorclass="script_skydive_launcher")
- traverse
- trigger_hurt
- trigger_multiple
- trigger_multiple (editorclass="trigger_pve_zone")
- trigger_multiple (editorclass="trigger_skydive")
- trigger_multiple (editorclass="trigger_warp_gate")
- trigger_no_grapple
- trigger_no_zipline
- trigger_out_of_bounds
- trigger_slip
- zipline
- zipline_end
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sound_entities.entfor entities which appear inmaps/bsp_name_snd.ent- ambient_generic
- soundscape_floor
- trigger_soundscape
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spawn_entities.entfor entities which appear inmaps/bsp_name_spawn.ent- info_spawnpoint_human
- info_spawnpoint_titan
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Apex LegendsThis issue affects Apex LegendsThis issue affects Apex LegendsdocumentationImprovements or additions to documentationImprovements or additions to documentationenhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is needed
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Todo: Research