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Apex Legends #3

@snake-biscuits

Description

@snake-biscuits

TODO: generate an entity list from all available Apex Legends maps
-- note the season in which each entity first appears

Build an entity zoo with every entity and figure out what it does
Update the .ent files where nessecary
If an entity / family of entities looks like it'll be a lot of work, break it off into a child issue

Season 3 - 3rd of December 2019 Patch

  • entities.ent for entities which appear in the bsp.ENTITIES lump
    • env_exposure
    • envmap_volume
    • func_window_hint
    • info_intermission
    • info_lightprobe
    • trigger_indoor_area
    • water_body
    • worldspawn
  • environment_entities.ent for entities which appear in maps/bsp_name_env.ent
    • color_correction
    • env_fog_controller
    • fog_volume
    • light
    • light_environment
    • light_environment_volume
    • light_probe_volume
    • light_spot
    • sky_camera
    • stream_hint_point
  • effects_entities.ent for entities which appear in maps/bsp_name_fx.ent
    • info_particle_system
  • script_entities.ent for entities which appear in maps/bsp_name_script.ent
    • func_brush
    • func_brush_lightweight
    • info_hint
    • info_node_cover_crouch
    • info_node_cover_left
    • info_node_cover_right
    • info_node_cover_stand
    • info_node_safe_hint
    • info_player_start
    • info_target
    • info_target (editorclass="info_hover_tank_node")
    • info_target (editorclass="info_move_target")
    • info_target (editorclass="info_warp_gate_path_node")
    • info_target (editorclass="resource_door")
    • info_target (editorclass="resource_group")
    • info_target (editorclass="resource_infantryspawn")
    • info_target (editorclass="resource_poi")
    • info_target (editorclass="script_mover_path")
    • info_target_clientside
    • info_target_clientside (editorclass="info_survival_speaker_location")
    • prop_control_panel
    • prop_door
    • prop_dynamic
    • prop_dynamic (editorclass="prop_dynamic_clientside")
    • prop_dynamic (editorclass="script_survival_flyer_with_corpse")
    • prop_dynamic (editorclass="script_survival_jumppad")
    • prop_dynamic (editorclass="script_survival_pvpcurrency_container")
    • prop_dynamic (editorclass="script_survival_revival_chamber")
    • prop_dynamic (editorclass="script_survival_survey_beacon")
    • prop_dynamic (editorclass="script_survival_upgrade_station")
    • prop_dynamic_lightweight
    • prop_physics
    • script_mover
    • script_mover_lightweight
    • script_mover_lightweight (editorclass="script_rotator")
    • script_mover_lightweight (editorclass="script_soundeffect")
    • script_mover_train_node
    • script_ref
    • script_ref (editorclass="info_arenas_end_location")
    • script_ref (editorclass="info_arenas_spawn_location")
    • script_ref (editorclass="info_survival_circle_end_location")
    • script_ref (editorclass="info_survival_invalid_end_zone")
    • script_ref (editorclass="info_survival_loot_hotzone")
    • script_ref (editorclass="info_survival_loot_zone")
    • script_ref (editorclass="info_survival_weapon_location")
    • script_ref (editorclass="script_skydive_launcher")
    • traverse
    • trigger_hurt
    • trigger_multiple
    • trigger_multiple (editorclass="trigger_pve_zone")
    • trigger_multiple (editorclass="trigger_skydive")
    • trigger_multiple (editorclass="trigger_warp_gate")
    • trigger_no_grapple
    • trigger_no_zipline
    • trigger_out_of_bounds
    • trigger_slip
    • zipline
    • zipline_end
  • sound_entities.ent for entities which appear in maps/bsp_name_snd.ent
    • ambient_generic
    • soundscape_floor
    • trigger_soundscape
  • spawn_entities.ent for entities which appear in maps/bsp_name_spawn.ent
    • info_spawnpoint_human
    • info_spawnpoint_titan

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Apex LegendsThis issue affects Apex LegendsdocumentationImprovements or additions to documentationenhancementNew feature or requestgood first issueGood for newcomershelp wantedExtra attention is needed

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