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Restructured to add models and unpacked textures. Started taking inventory of map assets and texture usage to identify duplicates and variations.
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MISSING.md

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* aluhandra2
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* deralia
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* edana
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* edanasewers
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* ~~edanasewers~~
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* foutpost
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* goblintown
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* challs
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* orc_for - post nov2015, seems changes were made?
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* thornlands_north - post nov2015, seems changes were made?
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* tundra - post nov2015, some heavy changes were made post nov2015a. Missing nov2015a source.
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## 2025-10-24
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* edanasewers source was added to the repo [here](https://github.com/MSRevive/map-sources/commit/ce6895867a7f90c17112fc89c1559b10a033e0e1)
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* there is some desync between this file and repo activity, we should discuss what's still missing or updated.

README.md

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# Map Sources
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These are meant to serve as a repository for the map sources for MSRebirth. We ask that you follow the license (GPL 3.0) if you plan on using these maps anywhere.
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These are meant to serve as a repository for the map sources and other assets for MSRebirth. We ask that you follow the license (GPL 3.0) if you plan on using these maps, models, or textures anywhere.
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## Directory Structure
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* ``prototypes`` - Contains maps that were never released/finished.
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* ``map`` - Contains .map files which could be real sources or just decompiled sources?
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* ``source`` - Contains map sources. Each map source should be in it's own directory of it's own name.
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* ``wads`` - Contains the .wad files that are used by some maps.
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* ``testing`` - These are map sources that need to be verified and test.
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On the same token, please be mindful of licensing when creating or sourcing new assets.
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## Notice
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Some of the sources for the map may not compile or crash, please read ``MISSING.md`` to know the maps that may not work. If you find there are any WAD files missing for the maps please let us know at our Discord or by creating a Github issue.
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## Structure
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```tree
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📂 Map Sources (This Repo)
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├── 📂 level-design
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| ├── 📂 hotfixes - Hotfixes (Most recent being Idemark).
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| ├── 📂 map - Contains .map files which could be real sources or just decompiled sources?
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| ├── 📂 changes - Assuming these are
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| ├── 📂 prefabs - Reusable brushes, logic, etc ...
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| ├── 📂 prototypes - Contains maps that were never released or finished.
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| ├── 📂 source - Contains map sources. Each map source should be in it's own directory of it's own name.
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| ├── 📂 testing - These are map sources that need to be verified and tested.
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| ├── 📂 tools - Compiler settings.
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| └── 📂 wads - Contains the .wad files that are used by some maps. Should probably get documented in `texture-library`.
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├── 📂 models-animation
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| └── 📂 source - 3D model source files, clean rebuilds from decompiled models, or acquired with citation and license.
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└── 📂 texture-library
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└── 📂 snapshots - Temp directory for documenting and organizing texture duplicates and variations.
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```
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> [!NOTE]
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> Some of the sources for the map may not compile or crash, please read ``MISSING.md`` to know the maps that may not work. If you find there are any WAD files missing for the maps please let us know at our Discord or by creating a Github issue.
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> [!WARNING]
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> ``MISSING.md`` hasn't been updated in some time. Better to ask in Discord.
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## Credits
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A mostly complete list of credits for each map can be found here: https://msrebirth.net/project/maps.html
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A mostly complete list of credits can be found here: https://msrebirth.net/Project-Information/credits/#map-credits

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