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- [Makie 0.24.8 / GLMakie 0.13.8] what version of Makie are you running? (
]st -m Makie) - [Yes] can you reproduce the bug with a fresh environment ? (
]activate --temp; add Makie) - [Tested on macOS and Windows 11] What platform + GPU are you on?
- [GLMakie] Which backend are you using? (GLMakie, CairoMakie, WGLMakie, RPRMakie)
- [] Please provide an minimal example of the failing code. If the problem is with the visualization, please provide a picture or video of it.
There seems to be a couple of issues with the scaling for LScene. I could be doing this the wrong way, though, but I have some workflows where scaling is used and this popped up. Two examples:
Scaling of background mesh
using GLMakie
using GLMakie.GeometryBasics
c = Cylinder(Point3f(-1, 0, 0), Point3f(0, 0, 1), 0.3f0)
fig, ax, plt = mesh(c)
ax2 = LScene(fig[1, 2])
mesh!(ax2, c)
scale!(ax2.scene, 1.0, 1.0, 3.0)
fig
Campixel subscene
c = Cylinder(Point3f(-1, 0, 0), Point3f(0, 0, 1), 0.3f0)
fig, ax1, plt = mesh(c)
ax2 = LScene(fig[1, 2])
mesh!(ax2, c)
for ax in [ax1, ax2]
bgscene = Scene(ax.scene)
campixel!(bgscene)
w, h = size(bgscene) # get the size of the scene in pixels
# this draws a line at the scene window boundary
bg = [sin(i/w) + cos(j/h) for i in 1:w, j in 1:h]
bg_plt = image!(bgscene, [0.5*i/w + (1.0 - (j/h)^1.5) for i in 1:w, j in 1:h],
colormap = :viridis,
colorrange = (minimum(bg), maximum(bg))
)
translate!(bg_plt, 0, 0, -10000)
end
# Every so slightly scale axis2
scale!(ax2.scene, 1.0, 1.0, 1.0001)
figIn this case, the background disappears whenever scaling is used. Re-drawing it after scaling does not seem to help.

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