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// WARNING: destroy_the_carcass might spill acid, which gives the player the option to cancel this activity. If so, then `this` might be invalidated, along with all `butchery_data` elements. So here we need to be sure to not use either of those after this call.
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} else {
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this_bd->progress += 1_seconds;
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// Uses max(1, ..) to prevent it going all the way to zero, which would stop the activity by the general `activity_actor` handling.
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// Instead, the checks for `bd.empty()` will make sure to stop the activity by explicitly setting it to zero.
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